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#Gaming

Edited by Lordbakon: 4/3/2016 8:34:00 PM
26

Here's an idea for the next cod, or even a new game...

So, I was thinking about cod and I had an idea. We're all used to the standard FPS cod we have today, but a new, ACTUAL innovation, dawns on me: an open world cod. Hear me out on his: The campaign could be you going through and assaulting bases, fighting enemies in the usual fashion, and maybe even implement taking bases to create safe zones or something. Multiplayer would be is certain places around the map, and radio beacons would be outside them. This is how matchmaking would work. You activate a flare or a radio or something, and it matches you with people who want to do the same thing. I think the WW2 setting would fit this well, as you could come across small skirmishes or huge battles randomly. You could have crates, though I get mixed responses with this. Camos and reticles could be unlocked like usual, either ONLY through multiplayer of by performing challenging feats (headshots, etc.) on these large skirmishes. Please just feedback. If you hate the idea, please tell, but please be respectful. This is just an idea I had, and I want you guys to help me either further enhance it or rate it 1-10 Edit: how do you guys feel about vehicles

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  • The idea of an open CoD interests me about equal to an open Half-Life 3, which isn't saying much. However if the single player environments were more spaced out, giving you the chance to approach objectives differently or at your own pace like in any of the Hitman games I'd have no problem with that. There was a mission in Call of Duty 2 for example where you clear out a bunch of farm buildings, but you can pick which buildings to clear first. If anyone needs a reference point, this is the same mission where it begins with your character mans a heavy machine gun at the beginning, another solider forgets his extra ammo causing a conversation about him leaving it at the side of the road. Then it ends with you climbing a tower, manning mortars I believe. CoD's campaigns lately narrow the route from point A to point B, staying truer to more linear strategies than giving you different explorable options.

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