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#feedback

10/14/2016 4:29:03 AM
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Marm

Primary weapons need to be buffed

I honestly only get killed by four weapons. -high rof pulse rifles -The Last Word -shotguns -snipers High rof pulse rifles cause massive flinch, and also have a quick ttk. When TLW bullets decide to register, it's probably the best primary in the game. Shotgunners have a ton of tools at their disposal to make them a nightmare to deal with. (Titan skating, No Backup Plans, Juggernaut, Stormcaller melee, invisibility) Snipers are a one hit kill weapon, but they have unlimited range. Why wouldn't you use one? Conclusion: Primaries were powerful in year one, but now they're only good for taking down your opponents shield before they shotgun/snipe you. I don't want a Call of Duty type Crucible where it's about who gets the first shot off, but I want primary weapons to be the [u]primary[/u] source of kills.

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  • High ROF Pulse Rifles - I agree with you here, there is no reason why they cause flinch. They should be reflective of low impact guns of other classes like auto rifles. There's virtually no tradeoff between damage, range, rate of fire and flinch ability. They need to reduce the effectiveness of these pulses to shorter ranges. I find it ludicrous that sometimes you get taken out across the map with a pulse when you're using a scout rifle. I was playing a nightfall last night with a hawksaw user and he said the damage dropoff is virtually non-existent (like he get 26 per shot closeup and 24 at range). The last word - The gun is very powerful but easy to counter. I never get killed by it if I am at the appropriate range. I used MIDA primarily and never get killed by TLW unless they are able to close the distance. Shotguns - Again they are easily handled at the appropriate range. Use a scout, a shotgun yourself, sidearm or fusion. It is annoying sometimes when a juggernaut titan closes the distance, but it's your own fault for not burning them down when they are at distance. Snipers - Sniping does take skill, just don't stand still in snipe lanes. Every FPS sniper headshots are one-hit kills. Either snipe back or keep moving. Simple as that.

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