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Edited by Wiki-GT11: 10/20/2016 10:57:25 PM
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SUNSINGERS UNITE - Bungie please Listen - Buffs For Support, tweaks, general Fixes, Silimar nerfing ETC.

EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this. EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder. EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m. EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all. [b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock. [b][u]BUFFS[/u][/b] [b]-Radiance general changes[/b] 1. Radiance now inherently affects your allies. 2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b] 3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b] 4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b] 5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b] 6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn. 7. Further details; *For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance. [b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b] [b]-Song of Flame 2.0[/b] 8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b] [b]-Flameshield[/b] 9. Revert the nerf on recharge time. It takes 33% more time than average melees. [b]-Solar Wind[/b] 10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk. [b]-Brimstone[/b] 11. Enemies damaged by Brimstone explosion will ignite. [b]-Sunburst[/b] 12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b] [b]-Firebolts[/b] 13. Revert the nerfs on Range and arming time. [b]-Angel of Light[/b] 14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map. I need to point this out; Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b]
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#Destiny #Classes

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  • Sunsinger is really strong rn with fusions and ophidien aspects lol try it out 😂😂😂

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  • nerf stormcaller btw

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  • Wow, another Q.Q -blam!-ing sunslinger sucks post.. You realizr it's funny I use sunslinger alot... and I find nothing wrong with the class yeah firebolt grenades suck o well use the solar or thermal ones they have always been better anyways. .

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    • I main warlock. No change needed.

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      • It doesn't need a buff....being able to come back to life is enough

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        • This sounds extremely overpowered. However, I do agree that Song of Flame should be intrinsic, as it turns Radiance into more of a support class. The replacement perk for the old Song of Flame also sounds great for a support class. But otherwise the rest would upset the balance. Oh and also I feel that Gunslingers' throwing knife does need a buff to headshot damage.

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        • Edited by ARGUS Mark VI: 10/20/2016 1:58:27 AM
          I agree except for the angel of light perk, i love that thing so much

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          • [quote]EDIT 1:I need to point this out; Memory of Silimar is a [b]DIRECT BUFF[/b] on Survivability, I'm having [b]players die to burn when they should've just put on my Artifact, just to give you an Idea of how messed up you are.[/b]. [b]Tyra you give us this artifact as if OG Silimar would be proud, and he is, and Y1 Thorn isn't still around...but this new one is, don’t you see this guy is the best Iron Lord! He beat me in 1v1! C'mon ladies and gentlemen...round of applause![/b][/quote] You had alot of grammatical errors...fixed it for you.

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            • Edited by OurWildebeest: 10/20/2016 3:03:45 AM
              Not sure about every specific, but I like the mindset. For PvE, a change I have been advocating for a while now is: If you have self-res chosen in the skill tree, and you activate your super while standing very close to a dead teammate, you res them. Only one - if there are two dead teammates close together, you only res the nearest one. The main applications will be HM raid and NF. The point is to give Sunsingers more value as teammates the way Defenders and Nightstalkers are very desirable teammates for difficult content.

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            • I am a warlock main, sunsinger was my main in the first month. Then they destroyed it. But everything as is, right now. Is perfect. After the recent update, I was able to kill people constantly. I went 14-1 in trials with sunsinger class after not using it in almost 2 years. Sunsingers shouldn't be stronger, the player using them just needs to be wiser and they are great as is in pvp right now. Warlocks in general need a bit more speed. Vortex nades and solar nades need a buff. But other then that. They are great as is.

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              • That no reload would make spindle useless

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                • Don't nerf me!!!

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                  • Ya if a raid team had to chose two from the three support classes and those would be the only support you get, who is gonna chose the sunsinger? IDK if op is right but the sunsingers needs to be looked at

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                    • I watched a video of an all sunsinger raid group take down aksis phase 2 with nothing but grenades and melee. Buffs ain't happening anytime soon.

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                    • Really glad someone put it all together hope bungie sees this

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                    • These changes should be made! I've seen some people say that some are too OP but Sunsinger needs to be the Support class it was meant to be. We should be able to be a viable option like Nightstalker and Defender in PvE and have a decent hold over PvP. Plus with the buff to Firebolts, Arcbolts would get buffed too.

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                      • Bump

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                      • I've come up with, a long time ago, what I thought was best. Allow sunsinger to dramatically increase reload speed for all players (not game breaking). Raid winner right there. Doesn't stack. Bubble Titan, tether hunter, reload warlock: beat possible team.

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                        • They really should make it to where you can use your super on reviving a fallen teammate. That would be a huge plus. Not sure how many would sacrifice their super but it would be nice to have it in their pocket just in case. Should have always been that way IMHO.

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                          • Hunter main agrees, hunter main also wants bottomless magazine on thunderlord, holy crap, just like beyond diluvin fire rate

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                            • Bumpity bump!

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                            • The yes I'm sure 14 buffs won't make sunsinger op at all...

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                            • I agree. I have alwaya ran sunsinger as support and just it needs these buffs. I see the issues always with it. Kinda miss the full armour each class could have and so on too though. Now its kinda off balance.

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                            • I agree with buffing allies

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                            • Agree with most of these. The only one I'm really opposed to is the revert to old fire bolt range.

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                            • Please add this. -During Radiance any nades thrown will debuff the armor of minions of the darkness by 40%. last for the duration of radiance. For PVP it will do nothing ((so it won't get nerfed)). -Activating your super "radiance" allows you to revive a fallen teammate ignoring the revive timer and heroic raids permanent death. Will deplete your entire super. Hold revive button near fallen teammate. This will be huge buff and make sunsinger a proper support class.

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