EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this.
EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder.
EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m.
EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all.
[b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock.
[b][u]BUFFS[/u][/b]
[b]-Radiance general changes[/b]
1. Radiance now inherently affects your allies.
2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b]
3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b]
4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b]
5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b]
6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn.
7. Further details;
*For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance.
[b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b]
[b]-Song of Flame 2.0[/b]
8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b]
[b]-Flameshield[/b]
9. Revert the nerf on recharge time. It takes 33% more time than average melees.
[b]-Solar Wind[/b]
10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk.
[b]-Brimstone[/b]
11. Enemies damaged by Brimstone explosion will ignite.
[b]-Sunburst[/b]
12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b]
[b]-Firebolts[/b]
13. Revert the nerfs on Range and arming time.
[b]-Angel of Light[/b]
14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map.
I need to point this out;
Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b]
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This sounds extremely overpowered. However, I do agree that Song of Flame should be intrinsic, as it turns Radiance into more of a support class. The replacement perk for the old Song of Flame also sounds great for a support class. But otherwise the rest would upset the balance. Oh and also I feel that Gunslingers' throwing knife does need a buff to headshot damage.