EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this.
EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder.
EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m.
EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all.
[b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock.
[b][u]BUFFS[/u][/b]
[b]-Radiance general changes[/b]
1. Radiance now inherently affects your allies.
2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b]
3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b]
4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b]
5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b]
6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn.
7. Further details;
*For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance.
[b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b]
[b]-Song of Flame 2.0[/b]
8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b]
[b]-Flameshield[/b]
9. Revert the nerf on recharge time. It takes 33% more time than average melees.
[b]-Solar Wind[/b]
10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk.
[b]-Brimstone[/b]
11. Enemies damaged by Brimstone explosion will ignite.
[b]-Sunburst[/b]
12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b]
[b]-Firebolts[/b]
13. Revert the nerfs on Range and arming time.
[b]-Angel of Light[/b]
14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map.
I need to point this out;
Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b]
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These changes should be made! I've seen some people say that some are too OP but Sunsinger needs to be the Support class it was meant to be. We should be able to be a viable option like Nightstalker and Defender in PvE and have a decent hold over PvP. Plus with the buff to Firebolts, Arcbolts would get buffed too.