Half of you don't even realize how awful of a position Sunsinger is in right now. Cut your salt intake for a bit a read a bit of this...
-The entire point of the class is to have good non-Super abilities to make up for the unconventional Super. The Super itself really does nothing other than enhance those abilities, make them charge faster, and adds a small damage resistance. [i]This is why Flame Shield is fair as an on-hit ability, and Firebolts were relatively balanced (if not a tad bit too powerful with Ignite builds). The respective nerfs to those abilities made them incredibly inconsistent. The Silimar artifact was also a direct nerf to Ignite builds in PvP.[/i]
-Solar Grenades have a small radius compared to most AoE grenades, and PvP players also routinely run through them and survive. It's area denial utility is awful.
-List of completely useless perks: Solar Wind & Brimstone for Scorch melee, Sunburst, Angel of Light
-[i]Heart of the Praxic Fire's effect only enables one extra grenade to be tossed during Radiance, and no additional Scorch charges are provided.[/i]
[b][u]Radiance is a joke in PvE.[/u][/b]
-Song of Flame is borderline useless. Even if you manage to rally your teammates behind you, nobody uses Abilities for damage phases (except for Ward of Dawn and Shadowshot) as guns deal way more damage overall.
-Radiance + Touch of Flame + Viking Funeral requires you to spam abilities at the expense of not firing your gun (e.g. less Sleeper shots, less Spindle shots, less Sword attacks, less Gjally rounds) just to grant your teammates +15% damage each. Assuming a team of 6, your 5 teammates will be boosted for a +75% damage contribution, with a handful of grenades for minor damage (and remember, Radiance Grenades CANNOT be thrown at the same rate as guns fire OR deal Precision Damage, especially for bosses like Golgoroth). [i]Except under extremely ideal circumstances, you'd be better off firing a gun for a literal +100% contribution.[/i] All the same, it requires significant perk investment.
-Fireborn is a crutch. (Granted, it is useful for more solo- and freelance-friendly activities)
[b][u]Radiance is a joke in PvP.[/u][/b]
-Everyone challenges it in PvP; all you need is a shotgun *coughmatador&partycrashercough* and maybe a melee. Or any grenade that can stick and a sneeze in their direction to finish them off. Or a Sniper headshot. Or Heavy ammo. Or a Shoulder Charge. Or literally any Super.
-[i][u]Neither a Radiance-enhanced Fusion Grenade or Scorch attack can OHK another player in Super, while almost every other Super can OHK the player using Radiance.[/u] (Obvious exception is Ward of Dawn, which Sunsingers can't reliably challenge anyway regardless of Weapons/Blessing/Armor)[/i]
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They aren't in a bad position, they just don't have an exploit anymore. All they did was remove Funeral Bolts and buffed the rest of the class.
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Edited by Erijian: 10/23/2016 2:07:59 AMBuffed the rest of the class? Lolwhat? Those buffs are an absolute joke just like the entire subclass is now.
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Agreed.
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Agree with pvp being lackluster, though so is defender outside of specific builds/situations. The PvE thing about grenades. You obviously don't understand that golgoroth is an EXCEPTION to dps rules. To every other boss in the game, fusion spam with VF+tof will be just as much if not MORE than perfect spindle shots. Which is only out dps'ed by sleeper ( I think), raze lighter, and dark drinker.
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Spindle has always been overrated outside of golg encounter. High true dps but low burst dps.
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Edited by bobswerski: 10/21/2016 6:00:22 PMThis. VF/ToF fusions are [u]severely[/u] underestimated by most people.
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I think you mean fusions
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Edited by bobswerski: 10/21/2016 6:00:31 PMdamnit!
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I was gonna write a post like yours but I went with a buffing post instead.
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As a Warlock main since vanilla, I support this completely.