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Upgraded, my bad
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So they didn't fix the glitch where the person takes no damage sometimes even with a direct hit?
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Well lag plays a part into that, but sometimes if the enemy is running away and it hits them sometimes it does nothing or 91 damage exactly with the rare chance of killing.
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Lag can be a big factor but it gets annoying how other supers don't get crippled as much by lag unlike Sunbreakers.
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And supers are more difficult to kill with sunbreaker than with the other powerful roaming supers, in my opinion.
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You don't have much time to run and throw anymore. Most players can run away in time before you have a chance to get to them. When you do they'll dodge you hammers because they nerfed the tracking.
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I know right, if you could titan skate and throw hammers it would be better. Also if they intend to name it as a ranged super, atleast make its hammers travel faster so the arc is a bit less severe.
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Having faster traveling hammers would also help catch those players who dodge the hammers and it would make be nice to have more range. If this did happen then we would see more players use Sunbreaker in Crucible.
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Did you know forgemaster doesn't actually give you more hammers? It just slightly increases the duration, but you still get the same 5 hammers whether you use suncharge or sunspots.
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Edited by joibasta: 10/21/2016 5:13:28 AMSo there's actually no point in using it? Thank you Bungie for giving us a pointless perk. I'm going to double check that tomorrow just to see for myself.
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It just increases duration and blast radius. The only way to get 6 hammers is with fire keeper on and forgemaster, but you barely get it off while standing in the sunspot.
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Plus that's not so great in pvp because nobody will be around when you use it.
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I wish they would fix sunbreaker so that if you are killed the second you activate your super you lose it. It's (super ready) hammer sou-dead and super gone even before you finish the animation, even at the very start as well.
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That's happened many times. The super shouldn't activate the duration while the animation is playing so the players won't lose their super without fighting back. This goes for ever super.
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It seems to happen during the earliest pop of super for sunbreakers though. But yeah I think so too.
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Maybe it was Bungie's way of balancing Sunbreaker when it released because Sunbreakers have barely any resistance and can be headshotted easily.