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Destiny

Discuss all things Destiny.
Edited by erakis1: 2/16/2017 2:38:43 PM
405

Trials is killing destiny.

This was supposed to be an epic space fantasy. Now, the performance of every weapon and subclass in the game is constantly held hostage by one game mode that has nothing to do with the core elements of the game's universe. I hated it when it launched, and it becomes clear with every patch that trials is always the priority, leaving all the PvE players out in the cold. Bungie, you are going to have to make some pretty substantial changes to how trials effects destiny if you expect any pre-orders for Destiny 2. Edit: for those who claim that trials is what keeps destiny going, I'm going to have to fundamentally disagree. Point #1: The thing that keeps destiny going is the thing that people hate the most about it: RNG. At its core, Destiny is a loot based shooter with an RPG foundation. The gameplay loop of loot based games centers on gaining power for your character to take on tougher challenges, to get better loot. The loot itself is the reward system that the game is based upon. Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. Making changes based on 1% of the player base that undermine the core gameplay loop underlying what destiny is poisons the entire game. The loot reward system loses its power when players are always skeptical of a particular build or item getting nerfed in the future. The anticipation and excitement of getting that loot drop from a raid boss is diminished based on the constant looming threat of nerfs and enthusiasm for the core gameplay loop wanes. Overwatch works as a competitive game because the characters are "built" for you and there is no diversity or loot. Halo worked because a sniper rifle is a sniper rifle and a needler is a needler. Lack of variety is fundamental to creating a solid competitive game. It is also antithetical to loot based games like Diablo, Borderlands, and Nioh. Destiny was sold on its universe building, story, loot, and cooperative elements, yet it consistently undermines those principles to try to create a competitive game that cannot possibly exist in Destiny's universe.
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  • Destiny fell apart in development - common knowledge for a lot of players by now. Most of what we got was whatever they could stitch together in order to meet 'Activision's remodel' before the deadline. The game released with a very limited PVE experience, universe, and story; which was the bread and butter selling point of the coming franchise. PVP became a major focus of Destiny in order to fill the 'void' - Trials being the 'Raid' for the elite. Luckily, the gameplay was solid and fun enough for many players to keep coming back - not to mention some living off the fumes of what Destiny could have, and might someday be. Also, despite lacking in-game depth with story, the Raids were pretty fun for the most part. All that said, the game has indeed reached a point where the glamour of mindless PVP fun is wearing off for many. This becomes more apparent when so many 'updates' are PVP centered, and the changes made are constantly having negative effects on the PVE experience, making Guardians and their loot weaker. I agree that the game went the wrong direction, becoming mostly PVP focused, but it's obvious this is what they were going for with this particular build of Destiny. We might get a PVE epilogue event or two that will lead us into the next game later this year, but I don't see too much else. How they handle Destiny 2 is going to be damn interesting to say the least.

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