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#feedback

10/17/2017 6:00:59 AM
87

Sticky Grenades are completely useless

I've seen it thrown around so I'm posting it as well to get more attention. STICKY GRENADES ARE USELESS!!! Not only does it only affect that 1 player or mob, when attached to its target it does LESS damage than any other grenade! Like WAY less. The whole, the entire, the complete point of that grenade is to do MORE damage to a single target when attached. But it doesn't.... Because it's ridiculously underpowered. A sticky grenade is as useless as the fighting lion....(maybe even worse).

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  • Edited by iDragonBaneTv: 10/18/2017 4:05:49 PM
    I thought the whole entire point of a sticky grenade was to reward the player for actually sticking the grenade to a person. They copied sticky grenades from Halo over to D1 and they did exactly what they were supposed to, kill whatever it sticks to. (Unless armor of light inside a titan dome.) Now there is zero incentive to use sticky grenades, their sole purpose got taken out of the game. Either stickies should get buffed, or removed entirely and replaced with one of the other grenades. Sentinel should get Vortex as a replacement DawnBreak should get the flame pillar or incendiary. Arc staff should get Pulse. Edit: I do know the magnetism on the stickies in D1 was a bit extreme but that can get toned down to nothing as long as a sticky can OHK.

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