It would be helpful for people to know the exact rate increase so the "working as intended" argument would be validated.
The cloak and dagger hidden rates and percentages just aren't going to cut it with this game. Not anymore.
They could get away with it in d1 because the base game wasn't in the condition that this one is. I'm not saying it was great, I'm not an idiot. I was there, it was awful at times. Not like this though.
Three of coins [i]feels[/i] broken. Hard facts would alleviate that. I do agree that people would complain about the actual drop rates but fuk them, I want to know if spending shards on three of coins is worth it.
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You probably won't get an answer on this, as games rarely give out exact drop rates. Destiny isn't going to be an exception to this, no matter what people complain about. Its like those people complaining about running strikes for 16 hours and not getting an exotic. Or getting one. Assuming 15 minutes per heroic (lol), 16 straight hours at a set rate is 64 strikes. Assuming a 1% drop rate, you on average will get .96 exotics with a three of coins. With a 2% drop rate you'll get 1.92. This is all average. But with a 1% drop rate, doesnt mean you arent going to get 5 in a row, and with a 2% droprate, doesnt mean you wont have to gring out 300 before you see one.