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originally posted in: This Week at Bungie - 01/25/2018
1/26/2018 1:32:23 AM
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" and still be left with something I don't want. " Not trying to sound like an ass but that was what D1 was like. Numerous of the same weapon with not so ideal perks. Every once in awhile you got it though. The difference is that there is no variable in the same weapon until MW here in D2.
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  • [quote]" and still be left with something I don't want. " Not trying to sound like an ass but that was what D1 was like. Numerous of the same weapon with not so ideal perks. Every once in awhile you got it though. The difference is that there is no variable in the same weapon until MW here in D2.[/quote] I never played D1, so I have no idea. I likely wouldn't have found that system particularly interesting either. But it does seem at least a bit better, in that it's only one layer of randomness instead of several. Still, there are better ways to do random without removing player skill and choice from the equation.

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  • I agree with you. What was attractive in D1 about random rolls for people was that it gave you a reason to repeat objectives. You became attached to certain perks that you hunted for on your favorite weapon. Or your abilities showed in the Tower when you pimped around in Raid gear and people would look at your Guardians bio and see your set up. The randomness is what we looked for because it gave new meaning to the same gun. I remember rolling around with multiple of the same gun because of different perks. It does create some needed excitement. The sound of someone in your fireteam when they got something they'd been after was intensely rewarding on a personal level.

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