You announced 6v6 IB 1/31, that gave you 9 weeks to get it together. We just found an error..... 4 days before release. I don't think I really need to expand on that, we already know this is business as usual.
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I don’t think they can call this garbage AAA anymore
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This exactly.
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Beats releasing it broken so we can get angry we can’t play it
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Ok guys, we're all ready for launch. Wait, have we done systems checks yet? Oh yeah... What could go wrong?!
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You obviously don't know game development. The test team could have found something that broke the game early in testing. Development team has to fit in the fix without disrupting the schedule of what they currently are developing. They fix the error, most likely working overtime. It goes back to the test team and they find that it introduced another error. This process can happen once or it can snowball into many more errors. Then the dev team goes back to a previous build of the game to see if they can fix the original problem without breaking the game. You never hear about the times the dev team works overtime to fix issues that are never communicated to the community because they got fixed. There are plenty of success stories that you are unaware of. It's a lot of luck when dealing with code and error.
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This! Someone actually defended the silent evils of game dev. Over the 2 years I have been working on my game, it's bugs like these that make you want to rip your hair out strand by strand, and then flip a table when it was something simple, or face the wrath of your customers when you finally fix it only to discover another bug later.
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developing ways to take more of our money.
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Edited by PumaCheyenne: 4/11/2018 3:37:12 PMCompared to the performance of other companies, Bungie hasn't been doing well. You don't have to be in IT to know that.
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You still won’t fix the start select glitch so I’m going to cheese trails from now on thanks
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Edited by LordAlphaClass: 4/10/2018 4:40:11 AMYou obviously don't play Destiny 2 and didn't pay for it. We just want to make sure the light turn on when we use the switch. We don't care about how electricity works.
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Check his account, he plays.
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All that is true. In the context of a small development shop, with limited man power, all the more true. In the context of a AAA studio with a massively profitable game on their hands and a massive investment budget, it points to a lack of management abilities and is comical at best. I've coded, and I've coded and developed my own games. It is a tedious difficult thing to do, especially with testing. However, Bungie has a large enough staff and enough of our money that this is hilarious. I'm in the camp of "no big deal" personally. I love IB. but I love rumble even more. So I'm personally fine with it - but to imply that Bungie should be given a pass on this because developing is complicated isn't fair to those of us that spent serious money on this game. I have personally bought and influenced the purchase of at least 18 copies of the game, and at least 8 DLCs. The amount of money I've spent or caused to be spent on the game is tremendous. Yes, its been money well spent. It is also not wrong to expect a AAA studio to get the basics right, in time.
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I completely sympathize with what you’re saying, but I struggle with the manpower side of this. It just feels like the test team is too small (Prometheus Lens) and the Live Team developing these QoL changes is also way too small.
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how can so many dev teams get so many errors? is this the standard to treat an error for all games? no its not, its bungies standards, half ass dev teams not writing code correctly? thats exactly what it is, half ass devs who relys on speed more then quality, i never bought the expansion and i dont plan too. ps1 or n64 had much better devs then what we have in this day and age.
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This has to be a troll. There is no way that anyone who has been around Bungie and D2 for very long can be that naive.
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We obviously don't know game development but we surely know Scam Development... thank you Moderator now we hate Bungie more :) i hope they die and lose Destiny to Activision that's all they deserve.
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Blah blah blah! That is what you sound like😉
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Good Bungie Defense
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Customers pay for a finished product, not a lesson on game development. We don’t give af nor care about the development cycle. Customers need transparency.....period. Smaller developers put out better games, release DLCs and updates much more frequently, and engage in dialogue with their players. What’s Bungie’s excuse, “well, we use a dated engine that takes a week for maps to load”?
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I agree that transparency is key. The community would have a clearer perspective on what is going on behind the scenes. They need to release a dev documentary of the last year and put it all out there.
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Dont Care How much overtime and this and that They gotta work through, period! Paid 100% of the money to get a 25% finished hot pile of dung!
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Edited by Hydrogen_Cyanide: 4/11/2018 4:25:48 PMI get it. We PAID them to have a good experience, and they haven't exactly done a great job delivering it. D1 and D2 both have their strong points. I still think Bungie is overlooking what made D1 so much fun. I really do enjoy this game for what it is. That said, the grid feels unreasonable, and the lack of non PVP content is horrid. I can't even call EXP1 an expansion, because of how short and rushed it feels. I even had a discussion with someone the other day about the raids, how they felt off. It hit me that D1 tied the raids into the story arc for each key location, while D2 only gives a afterthought tie in like "oh hey, this is in the game too" for regular Leviathan, and EoW simply feels like a bonus stage of it rather than an actual full fledged raid. 90% of EoW is killing time, not enemies. As for crucible, I have my own set of complaints on that, but most of it is simply whiny crybaby, so I will spare it. At the end of the day, we had clear warnings how early D2 would be based on D1. Considering the whole slew of issues in D1, is it honestly that surprising?
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They only have to work overtime if they are idiots. Sooooo ... what was your point?
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I guess that means every game developer is an idiot then. Great argument ;)