Edit: It turns out I was wrong - penalties are good and losers suck and deserve to be punished. I've gotten a lot of positive feedback like "get good" and "if you suck at pvp don't play competitive mode". I almost forgot how toxic this community can be - but thanks for reminding me douchebags!
Am I correct in understanding that in the next update, in competitive mode crucible, you will incur an increasing losing streak penalty for consecutive losses, and a winning streak bonus for consecutive wins?
This is harsh.
I'm just saying - it's not like you play to lose, and playing harder is going to keep you from losing. A losing streak penalty just seems brutal - and I think will probably make more people quit game instead of take the loss.
Will quitting register as a loss? If not - why would I stay in a competitive mode
Crucible match if it fooks up my rank?
Winning streak bonus is good - that is positive.
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#destiny2
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11 RepliesEdited by GrundleBeans: 5/7/2018 1:12:58 AMBecause it's a [u]competitive[/u] mode where there are supposed to be stakes. If you suck and lose a lot, then you shouldn't be in competitive, or at least accept the fact that you're not great at it and are ranking where your skill level really is. If you can't get wins and need them badly, then that's what quickplay and private matches are for. Learn and hone your skills outside of competitive matches, just like any other competitive sport. If it was only positive boosts for winning and no punishments at all for losing, then it wouldn't really be competitive. It would just be a participation mode where all the special kiddies win!!! yay! It's like we're all in Preschool! /sarcasm.
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2 RepliesEdited by TotalDramaGamer: 5/6/2018 6:03:09 AMA loss streak isn't inheriently negative. There shouldn't be a point where you're 'so high up' that you can't possibly fall in rank. That's the point of it. At that point the ranks are meaningless, and if the ranks are meaningless... then so is this whole endeavor. Losses have to matter in comp, because... it's comp. That's just how it is. The gripe I'm seeing here is how this affect solo players, not necessarily the penality itself. In lue of this... just make a comp. playlist that consists of 'only' single player fireteams. Then the penality isn't as bad because you have a more even playing field while retaining the harsh reality of playing against others trying really hard 100% of the time.
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Edited by Truthiness_Inc: 5/6/2018 8:55:36 AMFunny how the matchmaking uses solo players like spackle to patch holes in games throwing you in mid way through and then will now punish you for losing these games.
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4 RepliesQuitting is still a loss. Never played Trials?
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There shouldnt be a win streak bonus without a win loss bonus. I dont really see the point of either to be honest, you shouldnt be rewarded more for getting lucky and/or matching against bad teams or less for getting unlucky or matching with a bad team. But if either is there the other should be as well.
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The cost of being rewarded additionally from a Winning Streak is having the possibility of being penalized with a Losing Streak.
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3 RepliesThat’s the whole reason why it is ranked!!!!! How do you not understand this?!?!?
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1 ReplyI mean... it is competitive.. In Competitions/tournaments, if you lose, a Losing streak is the least of your worries. That's why i steer clear of the mode, as I'm not really that good. It forces players to think straight I would say.
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1 ReplyI agree that the losing streak penalty is harsh, mainly because I primarily solo queue in crucible, and my wins/losses are often influenced by the quality of my teammates. As my teammates are a factor beyond my control, I do not think that I should be punished for losing with teammates that are playing poorly, or possibly throwing or quitting. Back in D1, I once had a 13-game losing steak in Iron Banner. This was despite having positive KDs in almost all of those matches, and finishing in the top half of my team in the couple of matches where I went negative. I was playing well, but was not able to overcome the poor play of my teammates to secure a win. Should I have been punished for things that were beyond my control? Some may disagree, but I don't think so - the loss of glory points should be enough without the additional loss of points from the streak.
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[quote]This is harsh.[/quote] That is the point pf competitive. [quote]Will quitting register as a loss? If not - why would I stay in a competitive mode Crucible match if it fooks up my rank?[/quote] No offense but this is one of the most obvious answers in all of competitive gaming history. You quit, you lose. Its insane that I even have to type that lol
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It's there so you can abandon your less skilled friends go on lfg and make douchey post requiring a certain kd and rank before you play with them.
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2 RepliesAnd to make it even worse. Bungie will reward the top players in competitive mode with an OP pulse rifle to make the skill gap even bigger.
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2 RepliesLook in all honesty the idea they're going for with these new crucible rankings systems is great! We needed this ages ago. The Valor rank system is perfect and I'm already excited about the potential rewards and also the fact that my time investment into the crucible will reward me better with actual weapons for effort, and bragging rights for prestige rankings over time. The Glory rank has the same great idea but will be played out on the high stakes table if I can put it that way. With great reward comes great risk. I think that idea is fair. We're yet to see exactly how the win and loss points will be awarded, and also how the streaks will be weighted. So depending on those numbers we really have no idea how generous or punishing it's going to be. For example it could go like this: Win: 5pts Tie: 2pts Loss: -5pts Win streak: + 2 cumulative pts after 2cnd consecutive win up to fifth win then resets to base pts. ( 5, 7, 9, 11, 13pts max ) Loss streak: - 2 cumulative pts after 2cnd consecutive loss up to fifth loss. ( same as win streak numbers ). This would create quite the challenge and would be geared for complete competition. Equally weighted for wins and losses with streaks included. However they might have it weighted in favour of making wins more generous than the punishment of losses. Example: Wins: +5pts Tie: + 2pts Loss: -3pts Win streak: + 3 cumulative pts capped at 5th win. ( 5, 8, 11, 14, 17pts ) Loss streak: -1 cumulative pts capped at 5th loss. ( -3, -4, -5, -6, -7pts ) This more generous weighting would give a total of 55pts for a max win streak. And a loss of 25pts for max loss streak. Basically resulting in great players getting there quickly, good players getting there eventually and bad players maybe getting there eventually. Anyway like I said this is just an example and we don't know the actual numbers yet. I'm excited and a little scared at the same time personally, but I think it's great to have something that makes me feel like that in this game again. Good luck everyone!
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1 ReplyThey want to use terrible matchmaking to clear out the last of the remaining players. When I'm solo I can play my a$$ and still have these massive losing streaks.
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3 RepliesMy question to this situation, and apologies for hijacking your post, is will Bungie still rig the software so that we are all driven towards a 50/50 win/lose rate? This would be those times when you stomp in PVP followed by long streaks of when your shots nor melees register and the other team stomps you.
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1 ReplyI tend to steer away from the comp mode in this game. But that still doesn't stop me from carrying my team time after time and still loosing in Iron Banner because either one or two people are afk, are just bad and feed the enemy ults, or because the other team is a 4 or 6 stack.
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2 Replies[quote]Edit: It turns out I was wrong - penalties are good and losers suck and deserve to be punished. I've gotten a lot of positive feedback like "get good" and "if you suck at pvp don't play competitive mode". I almost forgot how toxic this community can be - but thanks for reminding me douchebags! Am I correct in understanding that in the next update, in competitive mode crucible, you will incur an increasing losing streak penalty for consecutive losses, and a winning streak bonus for consecutive wins? This is harsh. I'm just saying - it's not like you play to lose, and playing harder is going to keep you from losing. A losing streak penalty just seems brutal - and I think will probably make more people quit game instead of take the loss. Will quitting register as a loss? If not - why would I stay in a competitive mode Crucible match if it fooks up my rank? Winning streak bonus is good - that is positive.[/quote] Forces solo players to depend on bad matchmaking...oh well
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1 ReplyI would assume these streaks are for getting to your accurate "placement" or "skill bracket" faster. For example (in other ranked game terminology) if you are supposed to be a bronze player but for some crazy reason you get placed as a diamond after a lucky game the losing streak that would follow would push you back down to where you belong so you stop getting destroyed by better players quicker.
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6 RepliesEdited by RingersCheckmate: 5/5/2018 2:19:33 PMQuitting of course counts as a loss, have you never played a game with ranked competitive play? The losing streak loss doesn’t start after two losses in a row, you have to REALLY suck to trigger it. Think of it this way, you lose like five comp. games in a row and you trigger the streak loss. Continue losing and the game realizes maybe you’re in too high of a skill bracket so they bring you down a lot.
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I'm not even touching that awful Competitive playlist.
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I don't want that pulse rifle, i NEED IT. I'm going to tryhard the crap out of this game just to obtain it.
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They want to piss everyone in every corner of this game they can.....
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1 ReplyHa ha ha git gud (as in get a team to carry you), you clearly aren't a very skilled player (as in you don't have a team to carry you) and you deserve to get absolutely smashed by more skilled players (who are in a team)! I'm a solo player who's already quit because beyond PvP there's literally nothing worth playing twice and Pvp is so heavily predicated towards teams that it's pointless for me to even play quickplay because even if I go unbroken I can still lose if enemy randoms work together or (more likely) I get matched against a team. There's a myriad of reasons that this is the case and so far Bungie hasn't fixed a single one so I can't imagine it'll be worth sticking around for anyone else that isn't blessed with the ability to simultaneously invest their focus on a game and have no emotional investment in their performance in that game whilst playing without a group.
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5 RepliesI think it’s a great idea to let the top 10% of players get the redricks. Solo players have little chance of getting it, they should just go play pve. I always liked the elete and cheaters from trials, and of course the pay for players to get the best loot. The avg player in d2 should not play competitive game. No need to no reward for them anyway. So give the top 10% every top tier gear, that good by me. I think they should have tournament just for cheaters, would kind of entertaining. Good move bungie and support your local pay for play folks.
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I definitely get both sides of this issue, but there's a few things that are givens now in Destiny. Cheaters - They're real, they do appear in your matches here and there. Of course they aren't like EVERYWHERE, but they will most definitely show up. Pay2Play - Even more common than cheaters. There is gonna be a boom for this type of thing and many people are either already considering hiring a teammate or paying for wins for specific loot. The Sweaty Few - Legit diehard pvp'ers who are gonna be in this thing to win it and will end you. They are gonna stomp regardless of mechanics and loot-based rewards are what they aim for and can achieve with legitimate skill, tactics and gear. These are the big 3 that will have to be factored into any kind of intent to participate in the ranked system. Going in solo, you have to know that you're already facing unfavorable odds. The loss streak system works to keep players in their proper brackets (in theory), and works as a solid motivator to learn from mistakes and, yes, "git gud." Harsh? Definitely. Punishment? Yup. For a system going to be full of the most dedicated pvp community in Destiny, it has to work or the whole damn thing is a colossal failure. I'm just hoping Bungie anticipated the response many people will have and anticipated the sharp divisions between solos, sweaties and those pesky cheaters. We'll have to see...
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Basically all they’ve done is create a ranked trials system. I don’t see what the hype is all about.