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Destiny 2

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9/18/2018 5:51:46 AM
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Gambit Invaders: Low Risk, High Reward

I personally don't understand why the devs made the invader overpowered. Why does the guardian that invades the other side get to see everyone's locations and have overshields? Not only that, but they can also see everyone's mote count so that they know exactly which guardians to kill to have the biggest impact. I don't know why the guardian that wants to split off from his team to attack the other team gets a buff. Invading the other team should be a high risk, high reward situation. You are leaving the comfort and "safety" of your territory to potentially hinder the other team. They also mostly use Linear Fusion Rifles so they can just body shot guardians that they know the locations of to get a one hit kill. That doesn't make any sense why Bungie would do that. Don't get me wrong. I think the Gambit game mode was a great idea and with the right changes, would be a great mode but currently I think that is the only big flaw in my eyes.

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  • I am not saying that in any way that Bungie should get rid of invaders. What I am saying is that even though an invader goes in to 1v4 a team when they are not forced to in any way to go over there, then why should they get any buffs? The definition on Gambit is to take a risk that will give you an advantage but there is little to no risk when invading but you can get a huge advantage. It shouldn't be low risk, high reward, but high risk, high reward. That is why I dont think invaders should be able to see everyone through walls, see their more count, and have an over shield when you can already go in with heavy ammo and a super. And yes, the team can turn and shoot but you dont necessarily want to do that of you have a lot of motes and maybe a blocker present, and also, they dont spawn in the same spot at all times, and you dont have wall jacks. And even if a team does kill the invader, what was the risk? Maybe some time? 30 seconds max. All the while, you at the very least make most if not the entire enemy team stop to try to kill you or hide. All I'm saying is that they need to rethink the point of invading and possibly change some buffs or other aspects when invading.

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