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Edited by Cozmo_BNG: 9/28/2018 10:35:03 PM
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Clarification on Gambit's Primeval Slayer Buff

Everyone knows that death heals Primeval, but not everyone knows all of the intricacies of how the Primeval Slayer buff works. The Gambit Design team wanted to clear up a few misconceptions. [quote]There appear to be some misconceptions about the “Primeval Slayer” buff in Gambit, particularly with how the leading team’s buff count affects the trailing team’s, so we’d like to take this opportunity to shed some light on it! • Our intent for the Primeval phase is that the team that summons first gains advantage. • The number of Primeval Slayer stacks held is unique to each team. • If one team is significantly advanced in their Primeval Slayer stacks, the team that is behind receives ‘bonus’ stacks when spawning their own Primeval. However, the number of bonus stacks received is always going to be less than the leading team’s current total. Think of it as a tow cable trailing behind the leading team. • There is a limit to the catch-up mechanic’s generosity. Even if the leading team is at Primeval Slayer x10, the lagging team will never start out with more than a few stacks when spawning their Primeval. Our twin goals have been hitting the right balance between elasticity and competitiveness and fostering close, dynamic games. Now that Gambit is out in the wild, we’re closely monitoring the conversation around the Primeval phase (and playing a ton of it ourselves). Happy Hunting, The Gambit Design team[/quote]
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  • If I’m invading, putting a team in the ground time after time and we spawn our primeval when they don’t even have 25 motes in, then we should win. But it happens quite often that my team gets screwed out of ammo drops, has no shotgun, has no heavy, and the other team is just loaded with max sleeper shots and they shred their primeval instantly. The catch up mechanic doesn’t reward good gameplay, it usually is disadvantageous to pull first

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