Bad Grind Decisions Are Overshadowing Creative Work
Oof, that twab. But this issue has been ongoing.
There are so many anti consumer/player decisions in here to ramp up grind that its taken a lot of focus away from the actual work being put into the games creative side, and I wouldnt be surprised if that takes away from things done with those spaces as well, and thats dumb.
Really, Really dumb.
We dont need ANOTHER material currency pyramid, you already did that to masterworking.
Youve shoved creative work behind a paywall so only whales can appreciate the work.
You CONTINUE to ramp up costs and ramp down players ability to get ahold of dust, the only thing they can use to get any kind of random gear from the store without spending actual money.
Also, dmg04, your own guys had to come out and just come short of admitting that they messed up last season attempting to balance GG based on a previous season's activity which was clearly artificialy heavy with off-main hunter activity, so continuing to use the falacy of "hunters didnt show up" is just kind of insulting to peoples intelligence. It was a statistical boost they overestimated based on bad data, and that was from their own admission. Yeesh.
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