*this is focused around pve content*
Hunter solar subclass was my favorite of the three hunter subclasses pre 3.0 release. Last season with the release of void 3.0 I was so excited to see what was in store for solar, void was incredible the new ways to build invisibility and play amidst the battle field pop in with a kill and vanish again... I LOVED it. As soon as solar dropped I got on to find disappointingly that the "Gunslinger" subclass I'd fallen in love with back in D1, had a surprising lack of gun slinging. It all became mid tree blade barrage... no reward for precision chaining other than reload speed. The only things benefitting from the fragments were one of the 4 melees and the grenades. There's no access to restoration other than the new healing grenade, reducing my choices to cause scorch to the knife trick melee. I'm even punished for causing ignitions with the heavy weight knife since it won't replenish the knife on radiant kills when targets are scorched, this also means I'm punished for playing with friends that are running solar builds. I have to avoid using my knife when an enemy is scorched if I want to get it back.
Overall I'm disappointed and wholly crushed that the identity of the "Gunslinger" has gone up in smoke. All that's left is a flashy display of flaming knives and explosions. Why do I not feel properly rewarded for chaining precision kills like warlocks are for airborne kills, or titans are for ability kills. I feel like the dream of being a space cowboy was replaced with being forced to use fan knives for their scorch so that I can use 90% of the fragments, and using the healing grenade so that I might be able to keep up with my warlock and titan counterparts.
TLDR: Just a space cowboy venting their frustration over the "Gunslinger" subclass since it has nothing to do with gunslinging and everything to do with knife trick.
See, I was kinda with you, but then you started complaining that Warlocks got better stuff? Dude, the Warlock solar 3.0 is without question the worst subclass we've gotten in this system across all three classes. They took away more than they added, and build in negative synergies that make it difficult to use abilities. Playing solar lock pigeonhole's you unto a very limited and ineffective playstyle...so all of that said, its pretty outrageous that you'd use them as an example of a class who was built better.
Not to mention, solar Hunter is an incredible class. Golden Gun is in a weird spot right now, but the majority of the build is very good - you can build for your choice of the highest dps in the game or masssive super uptime, ability spam vs gunplay, and can run up to 5 fragments if desired. There's tons of possibility in that class -- arguably the most in any 3.0 so far.
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