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Destiny 2

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6/17/2022 12:50:16 PM
24

Please show all active buffs on screen instead of only 4!!

The max of 4 shown active buffs/debuffs on the bottom left screen is just not sufficient anymore. Especially with the 3.0 subclasses the builds most of the people are using contain a weapon buff, one or more elemental well buffs, high energy fire and buffs from the aspects/fragments.... so even solo without doing anything but killing an add, it is not possible to see everthing that is active, let alone additional buffs/debuffs from team mates or mechanic-related buffs/cooldowns/etc inside certain activities. It is very unsatisfying, if u do not know if a buff is just not up or if it is up, but not showing due to overflow of the screen. And when it comes to mechanics, it is even worse, when u do not know the status. So please extend this section on the bottom left to show all active stuff! (maybe add a possibility to limit it in the gameplay options, in case some people do not want to have their screen crowded for some reason) Thanks a lot, that would be a massive improvement imho.

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  • Edited by Kouz_MC: 6/18/2022 6:51:30 AM
    Bump. Also fix bugs: - players not being teleported outside of the race/circle in sever and not being able to use the portal, hence not being able to open the chest, thus having to restart the mission many times. - immune cabals in containment tiers. When too many cabals become immune, the public event fails as it can’t progress anymore. - when in character menus, description boxes not disappearing, leading to a superposition of boxes hiding background information/view. - too many texture issues. Whether it’s the player’s own character+weapon, players around, or both, it’s horrible and hard to play. It turns into a nightmare in pvp. - item descriptions not showing in vault, postmaster, or character menus. - gameplay bugs such as some adds being killed with melees not returning player melee when it should, forcing them to burn other abilities to recover such melee ability, or things like initial jump burning two jumps, and many more gameplay issues. - molten overloads not working consistently: solar grenades not always triggering stagger. - sidearm AB still not being addressed, overload SMG/auto still being a thing when it procs far too late, etc. - optional matchmaking still not being a thing for many activities where it is a must: derelict for instance has small areas with objectives that become a nightmare to complete when too many players fight over a red bar kill. - in-game loadout function still not being a thing. DIM is not Bungie. DIM should also work when players are not in combat. - knight boss in wellspring shooting boomers to players when it shouldn’t. - unstoppable champions not being staggered because the stagger is dealt too early after the spawn, making the champion too often immune to subsequent staggers. - and many many many more issues

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