I don't want anything too major, but can we get some more synergy and buffs to the super and aspects
especially arc soul as nothing really changed aside from the Improvement to it for amplified players. there was a tradeoff for this change as its fire rate was reduced by 10% and the rift recharge was slashed, and we lost a sprint + mobility boost near teammates. why is arc soul worse post arc 3.0 as a support ability.
I like supporting on storm caller why is arc soul so weak for my teammates even for me in high end content.
why did I not get more tools to support in arc 3.0
arc soul itself has no synergy outside of amplified, getaway artist and stuff that procs of generic arc ability kills that is a small niche amount of synergy that amounts to nothing this makes build crafting PAIN seriously trust me I have been at it for years.
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Just revert the Choas Reach and Geomag Nerfs, they were only nerfed because of Dambit, and with the Boss health gates now it wouldn't be an issue
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Edited by mayo68: 9/23/2022 9:33:13 PM“Arc soul has no synergy”. Im sorry, did you say something? I was busy collecting traces from my arc soul
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The new helmet is stupid fun with an arc soul build. And the new fusion too; you can spam the -blam!- outta your abilities. Super still feels kinda lackluster tho tbh.
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Arc-lock pvp is pretty good and pretty fun.
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Should be an option to overcharge grenade on warlock and yeet it down on the ground like a healing nade. Then any ally picking it up becomes amplified and gets an arc soul.
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No reason to play warlock anymore
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Lich
There's no skill in team shooting! - old
I'm tired of the support role thats all warlocks are. Hunters and titans can. Be all 3 support, ad clear and high damage. Warlocks are kudt support. -
Why would they make arc soul strong? They could but it would only last for few seconds or something.
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Stormcaller is good in most PVE, I don't run raids so can't say as far as that. I use "Eye of another world" with 100 res 92 grenade along with a weapon with demo or wellspring. So I get my abilities back like every 20 to 30 seconds. Running Arc soul with NTTE is awesome I feel like I'm playing "Gauntlet" again. 🤣
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Turn your arc soul off its interfering with solar well generation.
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Honestly, Arc Soul is one of the main things keeping Stormcaller afloat rn for me. The new slide melee is the other. Too bad the two have 0 synergy… Here’s my ideas on how to give a little more juice Chaos Reach: - Add: “If cast while amplified gain increased damage resistance (+12%) and it deals increased damage (+10%). Electrostatic Mind: - Add: Casting your super while amplified jolts targets you damage with your super. Chain Lightning: - Change Interaction: While amplified, hold (melee) to overcharge the ability to fire a precision bolt with increased range. (Basically turn it into a 30m range melee that deals 90 to body, 135 to head + apply jolt with a 1.25s charge up) give this a bit more damage in PvE. Ball Lightning: - reduce delay between strikes when cast while amplified. The goal was to make the theme of Warlock’s abilities being amped by amplify more noticeable. I’d maybe also throw in “Damaging enemies with Jolt reduces grenade cooldown” in the vein of arc web, but that could be saved for a part of a 4th aspect or something.
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Edited by Daemon White: 9/23/2022 2:14:44 PMArc Soul kills count as ability kills so it guarantees an Ionic Trace if it taps the final blow. Other than that it's an increase in damage output to chain into your other abilities or perhaps a Voltshot weapon. Have you tried rolling for a Voltshot scout rifle? You can get 4th Times / Voltshot and it's super good
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Bungie won’t buff arc warlock they have not talked about any changes Bit god forbid someone Figure out arc warlock Just to see bungie Nerf it into the ground cuz that’s the cycle
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Since Bungie advertised Stormcaller as the Subclass that that uses Amplify to modify its abilities, they should add extra benefits to each ability when Amplified. Arc Soul: while Amplified, it counts as a grenade for Grenade-focused perks, mods, and abilities, including Spark of Shock and Elemental Ordinance. Chaos Reach: while Amplified, it Jolts targets. Stormtrance: while Amplified, Ionic Blink becomes Lightning Surge. Electrostatic Mind: collecting an Ionic Trace while Amplified makes your Arc Weapons apply Jolt on the next hit. Lightning Surge: while Amplified, the lightning strikes have increased radius, and Blind targets.
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That’s all am seeing in pvp… arc warlocks with the little helper over their shoulder. Nerf incoming 😉🤣