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Destiny 2

Discuss all things Destiny 2.
Edited by DragonAether001: 2/6/2024 7:13:23 AM
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What happened to Destiny 2?

So I want to start this off by saying that I have been holding off on saying this for a long time, I really have, mainly because I myself didn't want to believe it and it took me a long time to tell myself this, and I hope this post can serve as a message to Bungie on how to fix their game and other gaming companies on how to make a "good game" because I have been a player ever since dark below back in D1. Bungie, your game is dying, and you're to blame, let me explain from personal experience. Lets start with the fanbase, who are you appealing to, are you trying to please the competitive fanbase or the casual players? Destiny IS NOT HALO and the amount of potential casual players that exists far exceeds the competitive group, and the decision to remove SBMM is probably the dumbest decision I have ever seen period, SBMM is exactly that, "BASED", I'm in-between jobs at the moment but back then when I would get home from work if I booted up D2 and wanted to play crucible the intent wasn't to curb-stomp someone into the dirt nor was it to get curb-stomped, it was to play a few matches and get paired up with other players of the same skill (not the character statistics on the side ((stren, dex, int)) and evolve your skill around other players. We are actual people and not bots ya know. Who cares what the hardcore competitive players think because most of the time their intent is "crush and utterly dominate". Why, because it makes them feel good and SBMM would keep that in check. Again, the amount of potential casual players far outweighs the competitive fanbase, and even then most competitive players don't like the hardcore folks. Now lets talk about gameplay and seasons as a whole, and the current season is the perfect example, especially the coil. Firstly, seasons have to stop, after forsaken when seasons were implemented is when things started going downhill, around this time most players were casual meaning most of us have jobs and lives to get to, we don't have the time to dedicate in such a short span, so when you implemented seasons you inadvertently isolated a major part of the fanbase, and now these "seasons" are to the point where it feels more like if you don't have all D2 "grindsets" then don't play at all. Gameplay wise is no better and is no more evident than in The Coil, and my question to you is what did you do to the enemies. Holy crap they are impossibly tough. When the fans called out and said we wanted tougher enemies this is not what we meant, we wanted them as tough as they were back in D1 where we didn't have healing rifts and we actually had to take cover and think up strategies, not this crap where we are drowning in enemies and it doesn't matter if you take cover because there is a knight or fanatic behind every rock or pillar. This happened just today but it should be an indicator on just how dire things are, I had to do some things in The Coil to advance the story right, and five or six times in a row I got into matchmaking and paired up with someone, not a group, someONE, who had either one or no lives and their time was pushing anywhere from forty minutes to an hour, sometimes both. And when I did get into a decent group it was just curbstomp, curbstomp, curbstomp, res, res, res over and over again. People aren't playing because they aren't having fun anymore, you're excellent at telling a story but gameplay leaves something to be desired. I have a pretty powerful void build that I call my ceaseless/hungering void that I had to break out to even be of any help during this, and what do I mean by powerful, I mean this thing has managed multiple lanes effortlessly in the Altars of Sorrow, ten nova bombs in one run kinda thing, and it couldn't handle the ADS and Boss inside the coil! For clarity I just had a rather heartbreaking conversation with a friend whom I constantly played D2 with and long story short we have both decided to uninstall the game because, in his own words "It feels more like Bungie is punishing the players for asking and suggesting ways to make the game better and for their own shortcomings with SONY." "I love the lore their building but they've... murdered the game." Bungie, with love and care I say this, and I think I speak for ALL of us longtime players of the series, You need to start rolling things back and fixing the issues that are currently present, because if you don't you will never have the fanbase you once did and you will never make up for the lost profit to stay independent from SONY. And the worst of it all, you will lose Destiny just like you lost Halo. This isn't hate, this is concern.
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  • In responding to Muka Gatals, and I post this here because I want everyone to see this so I'm Clear on what I mean. I'm glad to know it's not just me, I remember hopping in to D1 because my dad wanted me to give it a run back during the dark below, I didn't join the forums until taken king but that's beside the point. I will never forget when we got to the Ishtar sink on Venus for a mission he was running, the big area with the downed skiff. Decided to run a scout rifle and perched myself on top of the skiff in between the fins. I will never forget the look in his eye when I downed the two hobgoblins guarding the passage that had a lock on him, both precision shots, the smile on his face when it turned out I was a natural at the game, we both ran though dark below, house of wolves, taken king and rise of iron together, me providing tactical info and cover as a warlock while he'd be up in the thick of it as a titan. Memories man. When D2 released we had a blast, but unfortunately life catches up so he had to step back for a bit, I kept going, and when he did come back it was too different from when he left that he couldn't adjust. No more team runs in crucible and friendly competition, no more nightfalls because they were too difficult and he couldn't catch up, even strikes, it was just too different so he left the game for good. I myself was a hardcore competitive player for a while, Trials and stuff, but then I grew up and got a job, and where at first I didn't understand why my dad had to step back now I knew. All the changes that Bungie had made made it too difficult for people with lives to keep up, couldn't run trials anymore, couldn't do competitive crucible, my skill in nightfalls had dropped significantly, It became clear that balancing D2 and real life was just impossible. People such as streamers and youtubers won't understand (sorry Byf, I don't mean to call you out and if you do understand I apologize!) because it is their job to play the game and "Be Good" and not have "Skill Issues" and entertain the populace, but there are those that don't have the luxury of being a streamer or youtuber. We work the jobs that provide goods and services to people, such as Wal-Mart or Home Depot, and in turn don't have the time to play and "Git Good" or "Stay Good". The kids and children here won't understand because they have all the time in the world, but believe me when I say that It will hurt when you're older and suddenly realize that you too don't have the time to dedicate to the things you used to love, I didn't and now I regret not heeding my dads words. It's not a "Skill Issue" in the slightest, it's a "Life Issue".

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    • [quote]Destiny IS NOT HALO and the amount of potential casual players that exists far exceeds the competitive group,[/quote] Everyone knows this and there's really no reason to tell real PvP players. This whole dog and pony show like people that play PvP are addicts that are merely blinded by what they want is why PvP got like it got. If you've been playing this whole time its likely that you know what's better for casuals to be playing at this point. Casuals would have had sbmm if pvp players controlled PvP for the last 3 years. When it was the other way around there was no real cbmm and yet people pretended there was. So the whole thing about people that like pvp being dastardly people just doesn't pan out when you look at the evidence. People are acting out because their souls are rotting from telling so many lies. I really don't understand why anyone would say this: [quote]the decision to remove SBMM is probably the dumbest decision I have ever seen period,[/quote] Then this: [quote]We are actual people and not bots ya know.[/quote] Its to the point where if people are going to have no idea what they're talking about (or pretend not to) then that just shouldn't be treated the same as the opinions of people that have been playing the game the whole time and now have thousands of hours in it. I would love for all the people that want sbmm to get nothing but matchmaking like I got for the majority of this game's lifespan. You wouldn't be playing higher skilled players either! Using people for other peoples' entertainment and then acting like that's not what's happening needs to not be the only way to play PvP. There's a reason why when this game was sbmm there were no real cbmm alternatives. Actually there are a few of them. This game is never going to give "casual" players the experience it wants by trying to create a PvP from the ground up out of the way they play. Sorry, it aint happening and that's why it got like it got. The game needs people that know what they are doing or it will simply be directionless relativism. Hopefully after Final Shape the spinning around with the relativism starts to abate.

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    • Every good thing has and should have an ending

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      • Nothing new, we've basically played the same content 10 years. The overall feel of the game is still top tier. The content is old and outdated, that's why I recommend the devs stop production on this , and start d3.

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      • Bungie: "Does this chattering animal speak for you?" Me: "Certainly not" Look man you either had a rough day or something, because I hate to break it to you but it sounds like some issues are on your end and not Bungie's fault. What tipped me off was that your "ceaseless/hungering void" builds greatest's achievement was holding down Alters of Sorrow. My brother in Light, that activity as been power creeped years ago. I can do that activity with whatever I happen to have on me and not paying attention. That's like me complaining that my build I use for slaying patrol enemies is not working during a Grand Master. There is plenty to complain about in this game. But try to differentiate when your the problem and where Bungie messed up. You got old, took on more responsibilities, can no longer do the high tier stuff. It happens, but you don't just get rewarded for being a veteran player. If anything that makes it more embarrassing that you've played the game for so long and still can't run Coil. My cousins who haven't played the game since Forsaken have run the Coil to platinum. And they only just got back into the game a month ago. Update your builds, Use Fireteam finder, dominate the Coil, and get all that sweet loot. Hell I'll even run it with you. If that's too much work then I guess run Riven's Lair if that's more your speed. This isn't a Git Gud reply. But let's stop pretending that everything is Bungie's fault. Lets blame them when it's appropriate like with the cap on ornaments. But blame ourselves when we need too as well.

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        • You don't speak for all the longtime players.

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          • I'm going to try to not be a jerk about this: as far as I'm aware "seasons" are done after this one; the Coil isn't nearly as bad as you imply, especially if you form your own team and take your time; please don't claim to "speak for ALL us longtime players;" and lastly, paragraph breaks. Again, I'm not trying to be a jerk, but this literally hurts my eyes and that's not hyperbole or exaggeration.

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            • Edited by Faith: 2/7/2024 3:12:54 AM
              I have absolutely no idea what you're talking about. Sbmm is WHAT KILLED D2 pvp. It's an abomination that had failed 3 times previously and has failed once again. The reason pvp is dead now is solely due to sbmm implementation. It needs to be removed completely alongside fireteam based mm Bottom tier players are not entitled to a segregated safe space by virtue of being inept. Period. Coil is fine as well and not really very challenging. It is no wonder this post is at zero upvotes...

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              • Catering only to the Low skill players. Killed the game.

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                • Mans is running like tier 7 resistance, one void resistance mod, double primary, and a MOBILITY mod and says games too hard I cba

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                • Edited by moribus: 2/7/2024 4:50:55 AM
                  They created the destiny experience that they wanted and tried to pander to new F2P players without giving them the "full" experience. A chopped up story campaign, charging double for a set of armor more than the entire season.. and oh, "invested" $270M+ into a building when they're encouraging more staff to work from home. Blinded by the fantastical potential for money, started over investing in "other projects" rather than reinvest in the D2; instead they started running out of cash and begged Sony to take over. Today is the results of yesterday's decisions... GL everyone

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                • Devs stopped trying. Sony fired 1/3rd of them.

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                • You may want to try Warframe for an example of good game

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                  • By now we know exactly what’s been going on …really no need for a wall of text going over it again and again . Choice = play or don’t .

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                  • Holy wall of text Batman!!

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                    • Congratulations or sorry that happened

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                    • It doesn’t matter whether you’re a competitive player or a casual player the experience needs to be enjoyable and rewarding for everyone. I would like to add this… most video games have difficulty options ranging from very easy to very hard and the higher the difficulty option you choose the more lucrative and sought after your reward becomes. Why should Destiny 2 be any different?

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                    • skill issue

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                      • Edited by Muka Gatals: 2/6/2024 6:16:05 PM
                        You will get Bully replies. But Don't worry you are representing Millions of players. Most of them are not in this forum. What you said are the same with what I feel ! I play Destiny since D1 Beta. The first 2-3 years of D1 was the best time ever. Tons of Dads of Destiny were there. Now almost of them are not playing D2. But we still in the old chat. Talking other than Destiny. Some time we talked about the Old days when Destiny was fun. Sadly we all said the same thing about current D2. It just unplayable to Us. Of course Bungie just listen to 9 years old and 90 years old high skilled players that keep screaming asking more contents and harder game. In my opinion we don't need 100 raids is it's unplayable to the most of players. And people DON'T Buy Game that they can't play. So for Bungie, you Better listen to this OP and ignore all those bullies comments. Simple rule if you want to sell your product: Every customer Have to be happy with the purchase. In PVE every single customer/player that buy this game have to be able to play and finish it. In PVP, Has to be balanced and fair. You don't reward higher skilled players with better weapons or armors that can be used in PVP. It's just dumb. Make skill gap closer. So You can use CBMM. Faster lobby every one can play and having fun. Current PVP policies are catering high skilled players. Those who has better skilled can find better armor with extra perks slots. Has time to craft weapons and armors. Newbies and casual has no clue about it. With ammo drop on kill those High skilled players can use those powerful weapons over and over. Super can be killed by weapons, make lower skilled player has nothing left to be able to compete. They just left and never come back. They hate PVP. Then you force them to come back by putting PVP in PVE quest line. It just make them become hate the whole game. Congratulation Bungie, You successfully make majority of your player base Hate the game! Pumping up more and harder contents will never satisfy those who play 34hrs/day and 56days/week players. Or for 9 yo that can solo raid in 2 seconds. It just overwhelm your millions other players.

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                      • It's been a long while since I made comments of any kind on games outside of conversations with friends, but this feels like a good time. I know I'm not some big name or anything, but I was part of original Destiny back when it first launched on PS3 and Xbox 360 and I remember at one point getting an email invite to join crucible as a test game mode with a couple weapons (I forget which ones x.x). But I digress. The game has changed drastically and not in any good way. Even from a writer's standpoint the story's been hanging from a thread in terms of trying to make sense. Yes its cohesive and follows a timeline, but it just barely passes as a story. Gameplay wise it went from having to form strategies before fighting a boss in a strike to going "LEROY!" and seeing how fast you can kill a boss in a single phase. PVP went from being skill based to jumbled up mismatched fights. Yes, there's SBMM in competitive playlists but DragonAether has it right. There's nothing moderating who faces who in regular non-competitive crucible and it's become as he said a "Git good" situation. Its become almost unplayable if you aren't in the game every single day and running with very specific loadouts that most people don't have time to go for or people to run with them. On a final note: try to behave yourselves like adults alright?

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                      • [quote]So I want to start this off by saying that I have been holding off on saying this for a long time, I really have. Mainly because I myself didn't want to believe it and it took me a long time to tell myself this, and I hope this post can serve as a message to Bungie on how to fix their game and other gaming companies on how to make a "good game". Because I have been a player ever since dark below back in D1. Bungie, your game is dying, and you're to blame, let me explain from personal experience. Lets start with the fanbase, who are you appealing to, are you trying to please the competitive fanbase or the casual players? Destiny IS NOT HALO and the amount of potential casual players that exists far exceeds the competitive group, and the decision to remove SBMM is probably the dumbest decision I have ever seen period, SBMM is exactly that, "BASED", I'm in-between jobs at the moment but back then when I would get home from work if I booted up D2 and wanted to play crucible the intent wasn't to curb-stomp someone into the dirt nor was it to get curb-stomped, it was to play a few matches and get paired up with other players of the same skill (not the character statistics on the side ((stren, dex, int)) and evolve your skill around other players. They are actual people and not bots ya know. Who cares what the hardcore competitive players think because most of the time their intent is "crush and utterly dominate". Why, because it makes them feel good and SBMM would keep that in check. Again, the amount of potential casual players far outweighs the competitive fanbase, and even then most competitive players don't like the hardcore folks. Now lets talk about gameplay and seasons as a whole, and the current season is the perfect example, especially the coil. Firstly, seasons have to stop, after forsaken when seasons were implemented is when things started going downhill, around this time most players were casual meaning most of us have jobs and lives to get to, we don't have the time to dedicate in such a short span. So when you implemented seasons you inadvertently isolated a major part of the fanbase, and now these "seasons" are to the point where it feels more like if you don't have all D2 "grindsets" then don't play at all. Gameplay wise is no better and is no more evident than in The Coil, and my question to you is what did you do to the enemies. Holy crap they are impossibly tough. when the fans called out and said we wanted tougher enemies this is not what we meant, we wanted them as tough as they were back in D1 where we didn't have healing rifts and we actually had to take cover and think up strategies, not this crap where we are drowning in enemies and it doesn't matter if you take cover because there is a knight or fanatic behind every rock or pillar. This happened just today but it should be an indicator on just how dire things are, I had to do some things in The Coil to advance the story right, and five or six times in a row I got into matchmaking and pair up with someone, not a group, someONE, who had either one or no lives and their time was pushing anywhere from forty minutes to an hour, sometimes both. And when I did get into a decent group it was just curbstomp, curbstomp, curbstomp, res, res, res over and over again. People aren't playing because they aren't having fun anymore, you're excellent at telling a story but gameplay leaves something to be desired. I have a pretty powerful void build that I call my ceaseless/hungering void that I had to break out to even be of any help during this, and what do I mean by powerful, I mean this thing has managed multiple lanes effortlessly in the Altars of Sorrow, ten nova bombs in one run kinda thing, and it couldn't handle the ADS and Boss inside the coil! For clarity I just had a rather heartbreaking conversation with a friend whom I constantly played D2 with and long story short we have both decided to uninstall the game because, in his own words "It feels more like Bungie is punishing the players for asking and suggesting ways to make the game better and for their own shortcomings with SONY." "I love the lore their building but they've... murdered the game." Bungie, with love and care I say this, and I think I speak for ALL of us longtime players of the series, You need to start rolling things back and fixing the issues that are currently present, because if you don't you will never have the fanbase you once did and you will never make up for the lost profit to stay independent from SONY. And the worst of it all, you will lose Destiny just like you lost Halo. This isn't hate, this is concern.[/quote] Paragraphs. Use them sweetie.

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                        • In the past I would have taken the time and made the effort to level up all three classes, chase exotics for each, etc but no longer. I dont have the time for that. I play one class, Warlock, and that’s it. Titan occasionally when Mayhem is in rotation. I don’t feel I’m missing anything and don’t care about the accolades, triumphs for all the classes. My opinion varies regarding the difficulty. Legend loss sectors are no problem, a few of the GMs Nightfalls are just stupid, but my biggest complaint has to be getting blasted off a map by a stomping Champion that seems like it is 50 yards away from me. That needs to be adjusted for sure. Especially for solo players. I mean it’s lame, lame, lame that that is what resets my time or wipes my effort. And it feels like it is a very cheap way to increase engagement with the game. It doesn’t truly add anything to the game. When I finally complete something it doesn’t always feel like an accomplishment but more like “that caused me to waste more time than necessary.”

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                        • What happened to the American Dream?

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                          • Bungie has great imagination and can worldbuild/create incredible ideas in their sleep. They simply lack the knowledge of how to manage a game. They split from Activision and lost all guidance. Their decision-making skills and common sense went down the drain. But their imagination remained. That’s why campaigns like Witch Queen were still compelling and weapons like Wish-Keeper or Conditional Finality are so much fun. They can make a game, they just can’t lead it.

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                          • I'm not reading all of that but Bungie is done with Destiny, the Final Shape is finished and is the last DLC this game will ever get. Destiny is done, over, finished, whatever. It's time to find another game to play because June will be here before you know it, and then you'll be making another post.

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                          • [quote] and I hope this post can serve as a message to Bungie on how to fix their game [/quote] What part of using this game to fund their other projects don't you understand? They are done, just like they were done with Halo and D1. They just have FS to sell and they will spend their time working on what's next. It's why they have their top devs working on other projects and not this one. [quote] And the worst of it all, you will lose Destiny just like you lost Halo. [/quote] Bungie gave up working on Halo to work on Destiny. Microsft owns Halo and always has so I don't know where you are getting your info from.

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