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Destiny 2

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Edited by TheLastNerf: 4/19/2024 11:40:11 AM
17

Scouts (and other primaries) Need Hand Cannon Type Buffs

Currently, Scouts are one of the weakest primary weapon types in the game, arguably only tied with Pulses. Despite sharing many of the same flaws and drawbacks that HCs suffer from, and several of their frames even firing at the same RPM, Scouts are much less viable in pretty much every facet but range. Based on some limited testing I performed, [spoiler]same frame RPM, same slot (and the same damage type for kinetics), same power level, no specs or damage perks/boosts, within Hydroponics Delta LS. 120, 150, 180s tested, barring exotics of course)[/spoiler] Scouts of matching RPMs to HCs are doing, on average, around 50% less damage to Minors, and over 100% less damage to majors, which is extremely detrimental to the weapon type. You don't need to stand at range, really anywhere in the game, just to do significantly less damage than a HC to rank and file enemies, and entirely inconsequential damage to tougher targets in comparison to a Heavy or Special weapon. Of course, Hand Cannons did only somewhat recently receive massive buffs against minor and elite enemies, and while I don't think Scouts should necessarily be the absolute best weapon type for nearly everything as they were in D1, it would be great to have them, Pulses, Bows, and even Autos feel viable in more content, especially end game. I think at least a 30% buff to Minors and 50-70% to majors (or maybe just a general buff independent of these) could be enough to make Scouts feel better to use in most places.
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  • Damage buff to scouts and pulses? Sure. But I have a knit pick with this suggestion. First, scouts and pulses are MEANT to be weapons you stand at range with. You're not just rushing in head first like that old WoW clip. Second: IF scouts and pulses want to stay competitive, low base range stat weapons need to be buffed either significantly or slightly. Take my Guardian Games Strand Scout that is fairly balanced. It's current range is 45, with a range Masterwork, Corkscrew rifling and Tactical Mag. 45 range is arguably pitiful on a scout, and I admit Accurized rounds WOULD help, but that's the issue here. You shouldn't NEED to rely on a magazine perk or ranged barrel to help, it SHOULD come with an already decent Range stat. Third, Hand Cannons are balanced the way they are for multiple reasons. Hand Cannons are basically real world revolvers. The most they could probably hit is about 50 meters give or take. This makes sense as pistols aren't really ranged weapons anyway, and Bungie has to try and balance that against all of our current weapons, so it makes sense to give them more damage and they know it can't exactly keep up with ranged weapons in terms of competitiveness inside PvE. Not to mention the low magazine capacity. In conclusion, yes, Scouts and Pulses SHOULD be buffed, but give them more range to combat range drop off, and MAYBE very SLIGHT damage tweaks under the hood to make them feel like they actually improved.

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