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Destiny 2

Discuss all things Destiny 2.
Edited by Kerberos781: 4/20/2024 6:33:37 AM
16

NEW STASIS SUPERS PLSSSS

I have concepts Hunter *death and decay* Manifest 2 chained kamas and roam the battlefield using the power of death itself Light attack: a fast combo to slow and freeze targets Heavy attack:a heavy throw that shatters anything and deals more damage on the tip Titan *rimebound fury* Charge you stasis gauntlet by holding the super button and release to make a devastating uppercut that makes about a 40° angle freezes everything and makes massive crystals based on how long u held it Warlock *eye of winter* Make an turret above you that freezes and makes pulses that give you and your allies an overshield Also everything near will get slowed I would love this and so do others too

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  • Brother, the last thing I’m concerned about for Stasis is their supers. Behemoth is easily the worst subclass in the game and needs some serious love. I mained Revenant for a little while after the Stasis revamp a few seasons ago, and it definitely still needs a little something. Preferably a buff to the melee/second melee option. Behemoth needs some big reworks. Shiver Strike needs to perform like Shoulder Charge where it doesn’t use the full charge if you don’t hit someone. It also needs to move way faster. A second melee option would also be ideal. Howl of The Storm needs a big buff, I would like to see it work like Consecration. The initial crystal cast consumes half of your melee charge, then you slam back down and shatter the crystals and it consumes the other half of the melee charge. Also I would like to see Stasis Shards in general get a big revamp. Shadebinder is honestly really good in PvP. I don’t think it’s in need of any buffs whatsoever. The Freezing potential is phenomenal. One thing I think it could use is some smoothing out with Osmios. What I mean by smoothing out is this: Osmios feel to necessary with Coldsnaps. Osmios should have some of their buffs reduced, and give those buffs directly to the Coldsnap grenade. I.E. Say Osmios let Coldsnaps travel 50% further (I don’t know the exact value, this is just a ballpark,) it should be smoothed out so that Coldsnaps at base travel 25% further and Osmios allow them to travel 25% further. This way Coldsnaps feel good without Osmios, but Osmios still allow Coldsnaps to perform the same way they did before. Not nerfing Osmios, just making them less mandatory. W Stasis changes.

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