Who ever thought these were a good idea should've been part of the lay off. Particularly the ability or "verb" ones, Jolt, ignition, volatile. I've gone through 7 strikes, used multiple weapons and supers and to only get 20% out of all that is absolutely ridiculous. Not to mention you have to compete with other players who unwittingly hinder your progress. Awful. All this just to get "playtime" out of the game? To say your game is being played? Because you add a mechanic into the game that's practically impossible to complete just so you have to play longer and not even get progress?
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[quote]Who ever thought these were a good idea should've been part of the lay off. Particularly the ability or "verb" ones, Jolt, ignition, volatile. I've gone through 7 strikes, used multiple weapons and supers and to only get 20% out of all that is absolutely ridiculous. Not to mention you have to compete with other players who unwittingly hinder your progress. Awful. All this just to get "playtime" out of the game? To say your game is being played? Because you add a mechanic into the game that's practically impossible to complete just so you have to play longer and not even get progress?[/quote] Load into strikes solo then. Running solo I've completed whole paths in just 1 strike a few times.
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I ignore the ritual pathfinder. The idea of having a pathfinder for each ritual is a no brainer. Whoever decided to combine all 3 into a single pathfinder tree is brain dead.
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Im not sure why they thought having one Pathfinder for Vanguard, PvP and Gambit was it..braindead decision Dont think it would be that difficult to have one for each one instead of forcing people to play Gambit or PvP
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Honestly, I stopped worrying about Pathfinder a few weeks ago. I play through my characters, get their weekly stuff done, if I clear a line sweet, if not oh well. It's the dumbest downgrade since double primaries in D2 Y1.
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I stopped trying to complete the paths a while ago.
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Haven’t even looked at that thing since like week 3 lol