Bungie,
Class Items need to have more sources or a way to select perks (i.e crafting). Adding a weekly challenge to Dual Destiny that only gives a player 1 extra drop from Dual Destiny per week is ridiculous when we used to be able to use the duplicate glitch we had before to farm, it's almost insulting to the player base. We were happy with the double drops per completion on release, why not give it back to the player base?
If Dual Destiny is the primary way to earn these class items then it would worth considering allowing players to farm the final fight as a checkpoint as with Raids/Dungeon bosses or making the class items a reward from each encounter within the mission.
Players don't want to farm Overthrow, Co-op missions, or Lost Sectors to get class items as mentioned in todays TWAB. Once we have earned Khvostov there isn't much point to the activity as it takes too long and the rewards are rather underwhelming and give little incentive.
Perhaps rather than getting only random rolls players have to work to unlock the perks as we acquire the random rolls. Once a perk is obtained then the perk is considered "unlocked" on that character. Therefore, making the Exotic Class Items craftable. Seeing as Class Items have no real stats I don't see why making them craftable would be an issue. There are simply too many combinations and Destiny isn't a "competitive" enough game to require this level of grind for a random roll with 65 combinations (believe thats about the number) per character type without trading on the newest advertised subclass. Mactics I believe had a whole breakdown on the playing time to get everything unlocked, and frankly it's ridiculous.
There's no easy solution, but giving back double drops in Dual Destiny so the player base is happy with what we had before would be a great start, and keep the weekly challenge so we get 3 drops on the first run once per week that'd be almost 5% of possible rolls right there once a week.
Thanks
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Based on all the comments in this thread, let’s be real… It’s not even about class items or Overthrow specifically at this point. The issue is Final Shape content isn’t holding up for replay ability even 2 months after its release. Bungie acting completely oblivious to how much time we spent in the Pale Heart for the exotic quests, pathfinder, story, Micah missions etc before Dual Destiny even came out. Like… to get khovstov we had to farm THE HELL out of overthrow bosses. To the point where the triumphs for doing literally every bit of OT content in the game are complete. And it was bugged so how many EXTRA bosses did players kill for absolutely no reason? They are completely oblivious to how good Pale Heart content isn’t and refusing to just drop the class items like exotic engrams to be in further denial of how dead Pale Heart is and pad their #s.
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This update does nothing to fix the actual problem with the class item, the RNG and duplicates. We need one class item with unlockable perks to swap out on it. This is really how it should have dropped from the start. You get one, and you add to it until you completely unlock it. Im already at vault cap, and many are class items and Ergo Sums. We cant pull either from collections when we want to try it, so have to store every random roll that we get. If we delete it and want to try it again later, for a random niche build, we need to grind again for that roll. This update is purely to reduce the effect of running macros, and force you to play overthrow activities to get the random drop. It may even reduce the drop rate for all that we know, because increased overthrow chests while subtracting the much more plentiful standard chests may be lower than what we currently have.
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Edited by Banelord: 7/25/2024 8:33:32 PMWhat moron thought it was a good idea to encourage more Overthrow participation? It is boring and tedious. Now if you were guaranteed a drop for completing Overthrow that might make it worthwhile, but to just still have an increased chance, no thank you, you can take your class item and shove it.
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I can sum up the changes in two sentences: We don’t like loopholes around our dumb grinds, so we are nerfing/removing them. To compensate, we are making grinding the only way to obtain the exotic class items.
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This “change” that they made sealed it for me. They don’t want us to have them, so fine. I will not bother.
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Welcome to Bungo.
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Edited by UltraRage101: 7/25/2024 11:40:44 PMAre you expecting them to add another way to unlock them other than dual destiny mission, because I was hopping, but I know it won't happen. I suspect that a lot of people were expecting another way to unlock the class items also.
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And this "Reducing chances from unrelated Pale Heart chests in freeroam to encourage Overthrow participation". What does this mean? Farming chests on the area but not from bosses or overthrow progress will have decreased chances? Meaning, the regular chest everyone farms are going to have even less chances?
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If they think I'm playing the dual destiny mission more than the 1 time I've already done it, they are crazy. Dual destiny is one of the only events where I am legit , one and done. I will never do that mission again.
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Seems a bit counter intuitive to nerf the drop on non-overthrow related chests tbh. I imagine most people complaining about drop rates where the ones running about opening these chests, like myself. I know they want to force us to play the game as intended… but running around opening those chests was a time investment nonetheless. They should drop from all exotic engrams tbh. Easy fix.
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We want more ways to farm exotic class items! "We are reducing drop rates of exotic class items from regular chest and making them even more tedious to farm but increasing the chances in overthrow" [B]The monkey's paw curls[/b]
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That’s Bungie’s beautiful inclusive rainbow world where everyone is welcome. Unless you’re not a full time gamer.
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A lot of people finding duel destiny hard. Like I said before they need to do it where you have check points in it. Many can’t be asked to get so far and returned to orbit. And then don’t want to go through the hassle of doing it all again.
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After doing the exotic Khvostov quest i had enough from overthrow lucky im on a break and i only play D2 if my friends needs help But it's still terrible
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I’m done running Overthrows and Dual Destiny. I will just keep the rolls I have and hope they come to their senses to add the exotic class item to other activities’ loot pools such as Nightfalls, PvP, rituals, episode activities, etc. No one I’ve spoke to wants to touch an Overthrow after completing the Khovostov quest.
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Why it’s not linked to excision is beyond me
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Very little of what Bungie does is adequate for any purpose. Leave them to flounder and screw around with the Marathon game you've been bankrolling. And when Marathon limps out of the door don't spend money and leave that -blam!- to die as well.
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Class item aside. The whole game experience is bad. Overthrow is not repeatable a couple hundred times. It is the same old same old! Duel destiny is too hard for many players. Some the maps are good and some of the story is OK. All of the ACT 1 and 2 executable stuff are the pits and not enjoyable to repeat dozens of times. Too much emphasis is placed on builds and difficulty. The game is not longer fun to just jump in and goof for a bit. If your not hard core willing to invest hours and hours you are not the kind of player bungie wants.
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I thought they would add another way to unlock them, but I know they won't, I just hope they add more exotic class items to the game and add a better way to unlock any new exotic class items.
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I do love the crying on the forums lol You shouldn't be handed everything, and definately not the rolls you want! I'd you want a certain roll, go farm it !
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Whoever is in charge should be fired. I mean I saw the pvp side of it with the trials change. I mean ffs, they are turning it into card based elimination with no competitive nature behind it at all anymore. Participation trophies should not be a thing. If you’re not good enough, you don’t get it. That simple.
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Bruh stfu Yall cried yall asses off for a way to have more sources. Now you got it. Weekly gives an extra drop. Increased chance from overthrow chests that increases for each chest that doesn’t drop. Pale heart co-op missions and LS drop them now as well. All yall MFs do is cry it’s sad because it’s about [b][i][u]nothing[/u][/i][/b]
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[quote]we used to be able to use the duplicate glitch we had before to farm, it's almost insulting to the player base.[/quote]Only a forumite gets insulted by being rewarded for a bug fix lol
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You might want to reread the TWAB. Bungie said they saw how people want more sources for the Class Items and would monitor it. So, you know. Just keep whining about it and eventually you'll get what you want.
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I think the biggest win for this is to stop people loading into the matchmade pale heart and then just farming chests and not participating in the event. This is frustrating and extremely common. It will make the play space better. I agree there should be deterministic way of isolating certain perks but definitely not crafting as it will massively reduce participation. Using a glitch to get double rewards is not a good basis for saying the drop rate is bad - it is what they intended it and certain players manipulated the system. Macros should be a ban able offence in PvE as well as PvP
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They did say they would look into other places for the item to drop once they see how the changes pan out. With how much most players are tired of overthrow, the data should hopefully give them an indication that this change was a negative.