The following changes target Smoke, Swarm, and Threaded Specter abilities on Hunters. These changes are both for PvE and PvP. As always when previewing patch notes this many weeks out, the following bullets are subject to change if any issues arise. Stay tuned for further updates!
Threaded Specter Aspect
- Increased cooldown duration of Marksman Dodge and Gambler's Dodge when Threaded Specter is equipped
- Removed dodge cooldown penalty after creating clone
- If the clone is destroyed by attacks, it no longer spawns Threadlings
- Increased the amount of time the clone will distract nearby combatants before exploding
Swarm Grenade
- Increased Swarm Grenade base cooldown duration by 15%
- Moved Swarm Grenade to a slower recharge tier for non-passive grenade-energy gains
Smoke Bomb melee
- Reduced the time the smoke bomb projectile lingers in the world from 10s to 3.5s
- Reduced the player movement-speed penalty imparted by the smoke by 25%
Additionally, we have a few more changes planned for Episode 2. While we wanted the following to ship alongside the above changes, they needed just a bit more time in the oven.
Threaded Specter
- Increasing detonation damage vs. combatants by 33%
Swarm Grenade
- Swarm Grenade submunitions will be easier to shoot
- Swarm Grenade submunitions will chain-detonate nearby submunitions
We'll continue to watch the conversation around sandbox balancing and plan changes accordingly. If you have any feedback concerning weapon tuning, exciting perks, subclass abilities, or other - please sound off on our forums or ping any of our social media accounts!
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Why the PVE nerfs? Nobody cares about PVP in this game.