These are some known bugs I've been experiencing pretty consistently.
1. Tangles kill friendly threadlings
2. Weightgate isn't fixed (I have 10 chroma rush with killing wind + kinetic tremors)
3. First chest from tomb / contest of elders only drops glimmer (still)
4. Insta-heal abilities such as: Devour, knockout, repulsor brace (overshield) do not activate immediately (or at all) after defeating an enemy, where you're expecting a heal.
5. Wind chill artifact perk incorrectly states that weapons with the dark ether reaper origin trait grant frost armor - not stating that those weapons do have to be stasis as well.
6. Double-melee (warlock) When activating an uncharged melee, it is possible to IMMEDIATELY follow up with another just by continuing to hold the auto-melee button. This appears to be more common if you are pushed backwards during the animation of the first melee, almost resetting the animation.
7. kinetic tremors on chroma rush + Multimach CCX appears to be very inconsistent. When tap-firing, KT activates in the intended 12 shots. When holding the trigger, it is closer to 16
8. Pete parsons still employed
SYSTEM INFO:
CPU: AMD Ryzen 7 5800X3D
GPU: Nvidia RTX 4070
RAM: 32GB GKILL Trident Z 3600MHz DDR4
SSD: Samsung 980 PRO + 1TB CRUCIAL MX500
Windows 10 Pro
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2. They said they're investigating, not that it's fixed. Or maybe by saying it's fixed they're silently admitting it's working as designed through a descriptive statement, not that they found the issue and it's been corrected. 3. They did say they have fixed it on their end. When they get around to releasing it to their ever so concerned public though... 5. Its symbol is a stasis symbol inside a target. Every other sentence has stasis wep in it so presumably the origin trait part is a continuation of the 1st bit. When they say "more stacks" they could say "additional stack". You're nit picking. 7. It's an online game, there will be a small timeframe between sending and receiving data.