Look Bungo, we get it, we’re in a pulse/long range(ish) meta. But why are you adding maps that are designed for 6v6 in Trials and even comp too? It doesn’t promote interesting gameplay or playstyles. I only saw maybe a couple gamers playing with something other than a scout or pulse, and even then they’d swap pretty quick. I don’t know who thought that giving such a large map the ‘elimination’ treatment, but I think it’s safe to say that no one likes this map in Trials. Sure, in 6s, go crazy. But in 3s? Yeah, no, it should never have been added in.
And the one of each class matchmaking? I mean, it’s okay I guess? Doesn’t help the queue times at all. Had quite a few ‘sit in orbit for 10 min or more’ instances. Yeah, guardian games is ending and whatnot, but it doesn’t mean ya gotta make that the requirement just to play Trials. Sure, did I like not fighting 3 Void Hunters? Yeah, but I’d rather have quick matchmaking times over not facing them.
Long story short: Disjunction bad map, Class based matchmaking also bad. Let’s go back to the drawing board yeah?
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Class match making sucks correct And oh well, time to whip out. A scout rifle