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#Campaign

8/9/2007 6:50:05 PM
7

What levels are all of the Marathon weapons found on?

I have been playing Marathon: Durandal on Arcade, and have run into a problem: I leave levels without getting a weapon found there. This happened with the shotgun (waterloo), fusion pistol (we're everywhere), and Alien Weapon (take your meds). This has become increasingly annoying, as I have to reload saves to get what I missed, so would someone mind telling me what levels each weapon is found on? Don't tell me where in the level, I like finding them, but please tell me what level I need to look in.

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  • Don't sweat the alien gun. It doesn't reload, and is discarded once its ammo runs out. Enforcers drop them (as long as they're not killed with a fire-based or explosive weapon), so you'll encounter plenty of them as you play. Basically: First time around: Shotgun #1 - Waterloo Waterpark Assault Rifle - Waterloo Waterpark Fusion Pistol - Slings and Arrows of Outrageous Fortune Magnum #2 - Charon Doesn't Make Change Shotgun #2 - Curiouser and Curiouser (I skip this one, and pick it up in Eat It, Vid Boi) Rocket Launcher - If I Had a Rocket Launcher, I'd Make Somebody Pay Napalm Unit - Sorry Don't Make It So After "Big House" you lose all your weapons and start over: Magnum #1 and #2 -This Side Toward Enemy Fusion Pistol - This Side Toward Enemy Assault Rifle - My Own Private Thermopylae Rocket Launcher - My Own Private Thermopylae Napalm Unit - Kill Your Television Shotgun #1 and #2 - I don't recall off the top of my head, which means they're likely in plain sight. Edit: Mattbluhalofan beat me to it with a more complete level listing, but seems to have missed a few early ones, so I'll leave this up. [Edited on 08.09.2007 11:46 AM PDT]

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