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originally posted in: Don't people play for fun anymore?
Edited by uwantSAMOA: 9/16/2014 10:10:20 AM
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The way people game has changed a lot due to online MP. For me, it has skewed my experience with single player games. Skyrim was the last single player game that I played where I was okay with immersing myself into a virtual world. However, at times it felt lonely not being able to talk to someone or to collaborate together to achieve victory. I felt isolated from the online social experience of seeing friends and family playing a different game than me. MMOs and co-ops have been trying to bridge the gap of narrative with multiplayer for awhile but nothing has truly achieved it imo. Because of this, I dont think the majority of the gaming society will truly feel how you described which is basically how we gamed before online mp. I understand that im generalizing an entire culture based off of my own experience but this is how the online generation is. People go out to nightclubs and parties or to the gym just to update their twitter/fb/instagram just to tell others that they did this or that they were there, not to actually enjoy the event that they attended. Vidyas in a sense, fall into the same gap imo. tl;dr Imo, social networking/online play has had a hand in ruining a good time.
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  • You are right, even day to day routines become a social media event as opposed to living in the moment of what you are doing specifically at a time or place. I know that this gaming generation think quite differently and frankly I can't blame them for it, I just would hope that some people would be willing to open themselves up to what really should be one of the focuses of gaming.

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  • Nothing like plugging up and gaming some Zelda: Links Awakening. Damn...

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  • [quote]Nothing like plugging up and gaming some Zelda: Links Awakening. Damn...[/quote] This is true. Ive been delving into more indie games to get myself back on track. Im really looking forward to Hyper Light Drifter.

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  • Sweet havnt heard about it, Ima go check it out.

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