http://youtu.be/UZ5BpeHVTWY
I have already bought the dlc and I love the game. Buy the dlc this is going to be fun
Contrary to popular belief I am actually an avid supporter of destiny. I did not post this to be dishonoring to Bungie nor its fan base. I merely pointing to the fact that we have a long way to go until the nay Sayers are satisfied, if they ever are. I realize I had failed to mention this to begin this and for that I am sorry. Good luck Guardians.
English
#Destiny
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I watched eight minutes of this and the only thing I learned was that shotty/punch is the way to win in the crucible.
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Damn that guy in the video is a bigger shotgun abuser then I am. Impressive.
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NECROBUMP
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I have set some goals for myself until this is released. [b]Max out every single exotic I have. This includes:[/b] -Plan C (maxed) -Patience & Time (maxed) -Icebreaker (maxed) -Suros (maxed) -Gjallarhorn (maxed) -Universal Remote -MIDA Multitool -Super Good Advice -Thunderlord -Helm of Inmost Light -etc., etc., etc.....lots of work to do
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Just watched the video. Only part I can agree with is the dumbing it down for 12 year olds, but it's still a great game and I can't wait for the expansions
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I could only stand watching it for a few minutes myself. All of his sources in the video are unverified or opinion pieces. He cites the Bungie employee AMA that was confirmed fake by Deej and a reddit post of a supposed playtester. He also cites development videos but doesn't understand when anything is in development, everything is subject to change.
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This video: "Rather than respecting people's opinions regarding a game they already own, I'm going to attempt to convince these people why said game is not worth playing.” I’m sick of this. Boycotting the DLC is not some political statement or moral dilemma. If you do not deem this game worthy of more of your money that is fine. But please stop attempting to convince people it is not worthy of theirs; that is their decision to make. If you don’t like the game, get up and move on. And if a conversation regarding Destiny happens to come up in your life, by all means express your opinions! But don’t smear the boards of this game with propaganda against their creator; it’s disrespectful and embarrassing, and we’ve all seen enough. https://www.youtube.com/watch?v=knro0i2JH44
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Did you seriously spell fkn Bungie incorrectly? Please, do us all a favor and kill yourself.
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If you disagree with this YouTuber, why are you posting the link and getting the video more views?
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Please check out [b][i]Clans Expanded (Communication, Headquarters, Vehicle, Dropship, Activities, Assets)[/i][/b] http://www.bungie.net/en/Forum/Post/75172093/0/0/1
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Going to get the DLC either way, more achievements, gear, and Multiplayer maps. Hopefully more gamemodes too
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Edited by Mercules904: 10/23/2014 9:00:34 PMWhy does everybody seem to think content never changes from a 2 year old gameplay vid to release? I swear I have never heard so much nerd-rage in one video. Now let's stop for a minute and think about this: Say the worst case scenario is true. Bungie really did cut final content from the game to sell it back to us for $35 more. You would be making a huge deal, spending all of this time and energy of being angry, about... $35. Seriously guys. It's $35. You can't even buy a new full game for that much. And if everything is on the DLC like the leaks show, this game will have pretty much doubled in size. Meaning you would have paid $95 for what is now one of the largest AAA console FPS games of all time. No other micro transactions, no subscription fee. Just close to 20 PvP maps, 32 story missions, 3 raids, and around 10 strikes. Why is this so upsetting to people? And that's the WORST CASE SCENARIO!!! Realistically, this stuff probably just wasn't done, or didn't work in the game, and y'all are making a huge fuss for nothing. People need to calm down and realize it's only a game, and things change. If you want to be angry about corporate greed, look at the energy corporations or the military industrial complex, not a video game company. In the meantime, all y'all are doing is making this one YouTube guy a boatload of money.
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You don't want to dishonor them but can't spell bungie correctly lololololololol
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The video wasn't funny, it actually made a lot of good points. I too like playing Destiny but I'm not a fan of 100% false advertisement. You can be a Bungie prod or not Think content was cut or not [u]The game was still falsely advertised.[/u] That you should be able to agree on.
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Lol. You guys and your tin foil hats. I guess all that cut content made the game not fun and most of you haven't played it for 150 or more hours... Oh. Wait. They can do what they want so long as the game i end up putting in my xbox gives me more hours of fun than entire trilogies of rpgs combined.
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Every time I am shown this video, I buy another live account and buy the DLC again.
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I enjoy the game. Even with all the problems, but it does annoy me about the content. I dont mind spending money on a game I enjoy, but its the principle of this that gets under my skin. Spend YOUR money how you like, you earned it. Only thing im afraid of is that companies will now will give us unfinished games to push dlc, so they make more money.
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Shots Fired
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Again with this video? lol Still going to buy it because Im enjoying Destiny,the game is interesting and I would like to see more of the story develop that I hope leads to a better storyline. But I wouldn't be surprised if the DLCs turn out good that this guy in the video ends up buying it himself. But watching this video make me want to watch conspiracy theories movie starring Mel Gibson
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I started to watch. Saw it was 35 minutes. Said I'll watch a bit. Couldn't stop.
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Edited by veilsix: 10/23/2014 5:34:57 PMJust gonna leave this here.... [b]1. Polished On-Disc Content: [/b] The video's creator points out that there are several areas in the game that people have found that contain fully textured environments. Other disc-locked content displays strikes/missions on maps. I can see why this makes people scratch their heads. But I've played other mainstream games where map areas existed, both inaccessible and accessible, named and unnamed, for later development. I will point to WoW for this example. If you played it from the beginning, then you know. DLC both free and paid opened these areas up. Because it was a game with a lengthy intended lifespan, placeholders had to be entered for both free and paid DLC content. It is my *hope* that Bungie will follow a similar plan for both free and paid content, that some of these areas will be free to us. That others may be paid, and that there is even more we haven't seen. But we do not know that one way or the other yet. To make an uninformed assumption on Bungie's release plan for this content is not constructive to the conversation because we don't know. Bungie (and Blizzard) are historically tight lipped about their development. Their fans are used to this. [b]2. Scene with Queen's Brother/Possible Crow/Mercury:[/b] Creatively, sometimes things are cut and left for a sequel in entertainment. That scene from a trailer that you never saw in a movie... Director's Cuts, Theatrical Versions, Deleted Scenes: concepts that have been in our collective language for some time. I don't think it's beyond any of us to believe that material is developed and left out of software and games because it didn't fit into functionality for this reason or another. Is it possible we were witnessing a trailer more for the first YEAR of Destiny's release (or different length of time) as opposed to the disc release? That due to creative reasons and/or for context, that scene fit better with DLC content that was coming later instead of the disc release? I think so. I also think the video's creator's opinion is possible as well, maybe they did need to pad their DLC content. Either way, I think we will find out over the next few months. Right now, Destiny's entertainment value is enough for me to wait and see. If I don't see what I like, there will be no further DLC content purchases. I have faith that we will see things start to come together and things will make sense. I'm taking the optimistic view. [b]3. Repetitive Events:[/b] I have to agree with this video. Though the events we see are cool in concept (the Queen, Iron Banner), I do wish there were missions/strikes/maps/game modes exclusive to those events. That they added more than some new pieces of gear and NPC's. I hope this changes in the future, but so far I'm scratching my head here. [b]4. Trade/Gamble Portion[/b] It's evident that trading existed somewhere in Destiny's development. I wish we had it, from what I hear we are supposedly getting it. Why it was excluded, we can do nothing but speculate. Perhaps we'll see it soon. I would be happy! Definitely disappointed we don't have it. Perhaps a mechanic didn't work correctly and still needs to be fixed. I work in software development myself, and I know what it's like to have a design for a product, have an early version that does one thing, but then discover in alpha/beta that certain things won't work together. Sometimes this causes a barely noticeable change in the production release, and sometimes it's quite significant. One product we developed was completely different when it went to production in mechanics and aesthetics due to 1 simple challenge we encountered. We had to make a different version because the product had to be released without question. It took us years to overcome that challenge, and we just launched an update, basically, a whole different version. But it's what we originally intended, and even better due to what we learned while the previously released version was in the market. We really weren't able to discuss any upcoming revisions because dev time is so unpredictable. We had to give vague answers (just like Deej) when asked. The dev industry is tight lipped about upcoming changes because speculations and conversations that arise out of genuine friendliness and helpfulness and desire to communicate, tend to be translated as promises. They're repeated and presented as fact. Because of this perspective, I'm ok to cut Bungie slack. They might be working around challenges; I don't know what's going on in the kitchen. I'll give some time to demonstrate their vision based on what I've been given in the past from them. I will play a Devil's advocate in regard to the GAMBLE word. It's entirely possible that the term gamble may have been an internal word for a game mechanic we already have: The Cryptarch, or even RNG itself. Because we don't know what the original concept terms for these mechanics were, and we only see them in terms of the released product/what's on the screen, the term gamble may mean something else entirely to us than to the concept/dev team. Example, "player takes engram to vendor [Cryptarch] to gamble [random number generation] for reward. Maybe gamble meant exactly that, a gambling system. I've yet to see such a system implemented in a game, at least that I can recall, but it seems like a gear for gear gambling system like the one the video described wouldn't really make much sense (as he admitted). If that's what gamble meant, it must have been a different concept entirely. 5. Sparrows/Ships I agree with the video's creator here. For these things to have differing rarities, be handled by vendors and dropped by raid bosses. There must be a bigger purpose. Maybe we'll find out, and these things are still being finished. I hope so! Or, maybe they are just like Wow's mounts: just for show. These also had mounts of increasing rarity, some obtainable by absolutely incredible means... some were only available to 1 person per server, and despite all the work to obtain and variation, that's all it was. 6. Creative Writer's Departure Definitely never a good thing, but until he speaks all we can do is assume. The problem is both sides of this argument are taking his departure to either validate their side that something is wrong, or paint it as not relevant. Maybe he thought the game was still too much like what had been done before under Microsoft, I think we all see the Halo similarities... and we know the Bungie/Microsoft split that gave birth to 343 was because Bungie wanted to flex more creative muscles... so if Joe found himself still on ground he was too familiar with, maybe he just had it. Maybe something ugly happened and his work really was hashed around and cut significantly. I think the truth might lie somewhere in the middle, but it will probably be some time before we find out. 7. The Redditor Post on Different Game Version He Played I have zero familiarity with this, admittedly, I would love it if someone gave me a link or something solid I could use to search for on this. I'm very curious to read it. 8. Dumbing the Game Down for Kids I'm not sure how I feel about this claim. On one hand, I kind of see where it's coming from. I do wish the story was more in depth. On another hand, the development system alone to gain materials to upgrade weapons and armor, their individual spec trees, and how they affect game mechanics and leveling and ability to clear difficult content... doesn't seem like a kid with that short an attention span would thrive in that environment. I mean some of them have made it this far thanks to bugs with encounters, but a raid like VoG bug-free, cleared the way the designers intended... that's not something kids with crappy attention spans who don't appreciate complex content can thrive in at all. 9. DLC Boycott In a case where I felt I was wronged 100%, I would absolutely be on board. I have never bought a season pass because I demand a game prove itself to me before I invest any further into it. For COD games, if I'm entertained enough and having fun, I'll buy 1 DLC pack. Nothing else. For Ghosts, I did none. I always make my DLC purchasing determination based on the point up to and including the first DLC and the immediate period after. If I am unhappy with the product at that point, then I never buy another DLC again and rarely come back to that game. If I'm happy with the first for Destiny, I'll do the unprecedented and buy the 2nd. I WANT to play this game for years, but if I feel cheated at any point... I'll stop. I have an issue with those who tell the masses to boycott DLC when they have already paid for it upfront. It's hypocritical. These people usually take a "don't feed the machine you fool" stand, when they've already done it themselves and will most definitely take advantage and play the content (as they should). Personally, I'm having a great time playing Destiny and I'm looking forward to seeing the game develop. Unless things turn out badly with their long term plan, I don't see that changing.
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Wait so the speaker is actually an evil speaker of the evil traveler who is working with the hive to bring it back to life dun dun duuuuun
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One thing I that this video had mentioned that I had not heard yet, was the Teen rating. We all know Bungie wants to make Destiny a 10 year game, and one way to make sure it has a longer lifespan, is to appeal to the younger market. I wonder if it was in the back of their minds that they needed to hook the younger market, and by wanting to do that they cut more advanced and complex story/features/economy. This could explain the [i][/i]possibly [i][/i] reworked story, lack of in depth faction development, complex strike mechanics and economy.
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Is there really a mystery here? I mean with Joe Staten and Marty dropping off the way they did right before release... The guy in the video said something that I thought was interesting. What if Joe left and they didn't want to have to credit him/pay him for the story? So his leaving essentially left a husk of a game? They couldn't use the story he lead the development of for one reason or another, which left them attempting to weave a tale out of assets already put in the game while telling a different story? There's more evidence in game for this than any other theory. Chopped up cutscenes, little to no narrative, Crow being repurposed, Stranger being basically useless, Grimoire Cards, Destiny App not quite being what was promised... If he bailed and they couldn't retain the story, then this makes senses. They're currently hiring for a position to develop an in-game player economy. Look on their Careers tab. There is no trading, so many things are missing---but they're hiring for those positions. Was someone there before? Who has left that position recently? How many cutscenes had Marty music in them that was somehow inextricable from the pacing? How much did we lose to Marty being fired, and what does that have to do with other personnel gaps? I'm not sure what I'm looking at here, but what I can see are lead positions being suddenly vacated and the game coming out looking like this. Whether Bungie caused those losses themselves I can't tell. My point is, we don't know. Did Joe just get offered better money, and Marty wind up in arguments that preceded a termination/storm out? Or were decisions made which neither of them liked so they moved on as to not be part of it? We just can't tell from the outside.
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kinda dusty to say "we could give you 100% of the content now, but then we have to work on additional stuff later. why not just give you 70% now, so we can resell you the final 30% and spare ourselves the work" what a world we live in.