I’m am serious here.
Is anyone playing the missions, strikes etc. on harder difficulty (Nightfall, lvl 28 Heroic etc.) the way they are “supposedly” designed?
I can’t fathom this. Everything is killing you in basically one hit (or one hit and a gust).
I mean how do you survive 4 Wizards and 3 Knights at the same time in the Summoning Pits while staying inside the room when everything needs just to look at you to kill you?
I don’t think I am a bad player.
If I do strike playlists I’m usually the one without any death while also having the most kills etc.
I’ve been beating nightfall strikes and heroics for weeks… just not “the way they are meant to be played”. (tm Nvidia)
To cut to the chase: I exploit the living crap out of the AI and terrain.
By BlameItOnBrown:
[quote]OP raises a good point, and I think many people may have missed it.
Is it actually possible to run the nightfall/weekly strikes by actually playing the strike the way it was intended it to be played?
Phogoth is a great example, because I don't know if it is actually possible to go into the final chamber with Phogoth on Nightfall, and not die once the high level minions spawn. Can anyone here say they have done it that way? If not, then isn't there something fundamentally wrong with the game's difficulty gradient?[/quote]
Maybe I worded it poorly but its basically this.
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Destiny's difficulty is somewhat flawed. Instead of providing any challenge through clever tactics from enemies it punishes you with lots of insta-kills for actually being involved in combat. Judging by my experience Nightfalls don't really require you to play smart, they require you to stay way back and pick enemies off one by one. Go in, do some damage and quickly get out of the situation, wait for your shields to recharge, repeat. That's how most of my encounters turned out.