I've never commented on a game because I think it's bad form to complain when I'm mostly enjoying a game.
That being said, it feels incredibly disingenuous to say that the furthest 3 being teleported was a bug. It honestly feels like you guys just got mad that people found a way to circumvent your hardest content and are slapping a quick fix on it. The reason why we aren't giving you the benefit of the doubt as if you had intended this the whole time? It's because you are dishonest with your playerbase. For example, instead of saying "People were abusing the checkpoint system to farm the majors in the Shrine of Oryx mission so we made those into normal mobs" you said "Decreased difficulty by reducing majors to normal mobs."
If your strategy is to reframe every issue so there is zero admission that you messed up, that's fine but just expect to lose the trust and respect of your loyal players. I personally could care less about the teleport thing, it's just another mechanic to overcome. But frankly you have shown a track record of insulting the intelligence of your players. It's quite transparent to most people, but especially for those of us who work in development and understand how QA works.
I think the loot is fine and have no problem with repeatedly running the raid every week in hopes of getting the stuff I'm missing. However, be consistent with it. You claim to want to build a game that involves no grinding - presumably this is why the loot cave was removed. However, you're completely OK with people spending hours running in circles looking for chests to collect materials. It feels dishonest at worst and insulting to our intelligence at best.
You've somehow stumbled into a way to alienate both your most passionate players (by making the top tier rewards lackluster and not even visually superior) and casual players (by making the top content unnecessarily random). You've also implemented bizarre mechanics like automatically scaling damage. A level 30 titan takes 2 melee attacks to kill a level 2 Vandal. A level 2 titan takes 2 melee attacks to kill a level 2 Vandal. There is zero point in having the best gear and equipment in every part of the game except nightfall, weekly, and raid.
This will get buried with the rest of the responses but maybe someone will read this and realize that it's better to be honest and consistent with your players rather than deceptive and patch trigger happy.
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[quote]Let's talk about it. Please sound off in this thread, and know that I'll be reading.[/quote] How do we know you are reading as there is never any acknowledgement to responses to you posts, good or bad? I enjoy the game but would never pay any more than I already have (no DLC!) as I am content repeating some of the things that already exist in the game and don't see the point in paying more just to repeat a new set of objectives every 3 months (despite the fact that I am sure running around collecting/opening loot chests to upgrade my equipment will still form a large part of the experience after each new DLC). What annoys me the most is that when somebody finds an easy way to do something, the developers are very quick to stop anyone doing it, saying "that is not how we envisaged playing the game!". But really, who cares? If someone wants to stand in front of a cave shooting, then what is the problem? You don't have to, it is a choice. There are so many other things that could be improved instead, but many of these are being left for the DLC as far as I can tell. I am sure there are many more people that would comment but feel that it is pointless, as do I, without any sort of response. And when things go wrong, ie premature reopening of IB, there is never any comment or acceptance/apology apart from a few days gap suddenly between your posts to avoid excessive negative feedback.
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Yes, agreed. Here's a bump for you good sir. *[i]bump[/i]
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Agreed
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This response really needs another bump... seriously well put and right on the money. Looks like you DO speak for the community, judging by the bumps/responses.
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agree x10
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Agree.
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Bump from Wrath. This is our honest thought process, DeeJ. Address us as a community, we want to help fix and improve the game but can't do that when you act like you are without faults.
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@Deej reply to this, it's right on the money
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Still no response from Deej here?
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[quote]You claim to want to build a game that involves no grinding - presumably this is why the loot cave was removed. However, you're completely OK with people spending hours running in circles looking for chests to collect materials.[/quote] So true. Give us a little mats after completing patrols, missions and strikes on that planet. Patrol mission 5 mats Story mission 15 mats Strike 25 mats Anything other than running a loop looking for chests.
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This is by far one of the BEST posts I have read. B U M P!!!
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Bump.
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I would like to see a reply to this tho deej. As would 647 other people
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Bungie doesn't read this shit, or care about this shit, obviously. Bump.
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its not automatic scaling, its worse, its no scaling at all.. just as an example : if a vandal would be level 4 and has 100 Points and your melee does 90 .. you damage hin as level 1 with 40 Points, having to hit him 3 times.. as level 2 you do 60 Points .. 2 hits.. as level 3 80 Points.. 2 hits as level 4 90 points.. and then the "penalty" for being lower level is done.. so you do 90 points of damage no matter if you are level 4 or 30 .. you WILL have to hit him 2 times.. always.. especially stupid with snipers that cant one shot enemies.. like the oracle sniper.. one hit "almost" depletes the health completely .. making this sniper utterly useless for smaller enemies..
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Well said
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Rock on bro
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Bump dude... bump
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Well said....bump!
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Bump it up