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#feedback

Edited by LordHighfixxer: 10/30/2014 10:41:50 AM
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Thanks for not listening about Atheon Bungie

[quote][b]Today's Patch Notes[/b] Fixed an issue where Atheon was not choosing random targets for teleport through the timestream during the final encounter on the Vault of Glass[/quote] 1. This was not an "issue". The gates sometimes not letting people through, that's an issue. 2. The people who cared enough to be vocal about this over the past 11 days were imploring you not to do this. (Overwhelming majority was against the "fix") 3. We asked for an reason behind the decision to fix this "bug" and received nothing. CORRECTION : DeeJ did respond, see below Thanks for listening Bungie. Its nice to know the Feedback Forum is nothing more than a graffiti wall. EDIT: Deej [b][url=http://www.bungie.net/en/Forum/Post/75512563/0/0]posted a response[/url][/b] in the Destiny Forum [quote]I talked a lot to the developers about your opinions on the matter. You don't want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns. I even said "Why not just change Hard Mode and leave Easy Mode alone?" I was told "The Raid is never supposed to be easy."[/quote] Ok, I'll buy that you spoke to them. This is the worst though: [quote]This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions[/quote] Really? Up until this point nothing, zero about the raid was about "changing battle conditions" You could do it the same way everytime so I call Shenanigans on that one. From the mob spawns to the bounties, nothing is dynamic. The only changing conditions we have in this game are the maps that were selected on playlists or the RNG loot drops. That is a piece of insulting PR fluffery. [quote]the designers who made the Raid have plugged the holes that you showed them[/quote] Umm, no they didn't. The Timestream gates are still broken. The Raid does not have a countdown timer at the end. [b][url=http://www.bungie.net/en/Clan/Post/289707/72793837/0/0]There are tons of other things we have pointed out to you[/url][/b] but I will confine my comments to the Raid. EDIT2: I wanted to share this as well from [b]Wiznux[/b] who has been commenting on each patch from a software development perspective and [b][url=http://www.bungie.net/en/Forum/Post/75510006/0/0]has done so today[/url][/b] as well. [quote]As a developer, I cannot wrap my head around how this [Atheon's old/non-random Timestream method] could have ever been an issue. That functionality has to be written into an algorithm and tested to see if it functions properly, it would be immediately obvious that this does or does not work. There's no way this was an issue, and I'm truly disappointed to see that you incorporated this after the community expressed that they did not want it. [/quote] EDIT3: One of things I was reminded of was that people were not as absolutely opposed to getting randoported into the Timestream if they had loadout control. I use a certain set of weapons when I am on the stay team vs the stream team. This is the tactical planning Bungie had initially advised us to pursue. Now I have to find the middle ground or face an ammo penalty when I switch from Icebreaker (max 6 rounds) to a void sniper (would leave me with 3 rounds) to possibly deal with the Venus Minotaur. If there was some sort of loadout switching on the fly like, I don't know, long press of X or something, then maybe this would be easier for people to swallow. That feedback was given side by side with the requests to not do this to Atheon. Devs did what they wanted and ignored our requests to wait until they could balance the challenge. TL;DR: DeeJ just let you all know that Dev intent will outweigh player feedback everytime. FINAL EDIT: With the Monkeys gone my team hit the patched raid last night and finished it with no trouble. 7 minutes behind our best time (largely due to bugs see below). We had a plan going in and my well organized team had no issue with the randoportation. No wipe occurred. Given that I can see how an unorganized team will have a measure of difficulty adjusting to this. As a group we said "this was no more difficult than it was before". However we did run into a bug. Twice coming out of the portal Time's Vengeance was not activated. When the oracles in the time stream where killed the buff did not activate at all. I am assuming this is an actual bug that Bungie should be looking into.
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  • I'll have to stop you and say BUT.. If you have played the raid since the patch you will have noticed there is much more communication between players instead of just "Venus" or "Mars"! People are learning better how the gates work, how to play all the roles and basically no more "I only shoot oracles"! People doing it now are much better prepared to confidently play through it with different people because they are simply experiencing more of it, and that is really what it is, an experience!

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