Bungie, and the community involved, we need to talk.
I just finished watching an elitist Datto video where he ... talked ... about game play modifiers.
He wants negative modifiers, and frankly so do I, but the community hates everything that gets added.
If you want to actually fix this problem, you need to make the modifiers worth our time, so...
Stop giving us gear we can delete without a second glance, and start showering us with loot when we beat something in the end game.
At no point should I play a raid, GM, or seasonal activity, and have nothing to show for it, apart from glimmer. In Garden of Salvation, I only get 4 drops per run, max of 12 drops on most weeks. I get 6 drops EVERY week just holding checkpoints for bonus chests. I DO NOT PLAY THAT REPRIZED RAID. It is not worth my time to organize then beat an entire raid 3 times, no matter how trivial it is. It's not the quality of loot or difficulty level, its the effort to quantity ratio.
I have more fun booting up Borderlands 2 and killing Terramorphous because at least that game has the decency to shower me in trash I don't need, instead of drip feeding it to me. Monster Hunter World gives me at minimum 3 items for 35min of my time, and that is STILL more resources than dismantling the table scraps of legitimately worthless "loot" any one of D2's endgame activities would drop, after 45min
(that's a real example, 45min of Onslaught, and Onslaught is the only thing even approaching a good ratio)
You'll either listen or you wont, so TL/DR:
- #1 find a way to stop incompatible combinations of perks from rolling.*
- #2 make end game activities about quantity of loot, NOT quality.
- #3 let us toggle "weapon drops only" in a menu somewhere**
* things like Overflow & Kill-clip. things that do not function together.
** Armor fixes are their own battle, but I am sick of getting armor out of raid chests instead of weapons, let alone red borders. everyone is.
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is kinda hard for bungie tbf, this community can't read, can't use eyes, and can't use simple builds