Zerg is the most broken/imbalanced/OP race is StarCraft II. End of -blam!-ing discussion. If you disagree you either:
A. Have never played StarCraft II.
B. Have never watched the Pro League.
C. You are Zerg shit race yourself.
D. You are clinically retarded.
Look at the pro League for HoTS. Pick any Youtube channel dedicated to StarCraft II, ANY Youtube channel at all. Watch all the ZvT's and the ZvP's and skip to the end of every video to see who wins. Zerg will have an unnaturally high win rate. Period. You can talk about the other players not having skill, but when Zerg wins at such a high rate, you know there is a problem.
Zerg boils down to the easiest Early to Mid game offense defense where all you have to do is produce Zergling/Baneling and you're set until late game where you can just spawn Swarm Hosts or Broodlords and starve the enemy out without ever having to commit to any real risk. Swarm Hosts and Broodlords are the most OP units to have ever spawned out of Blizzard's ass since they produce a free army for you and Swarm Hosts can -blam!-ing hide in the ground.
Noe let's move on to Zerg Babie's constant bitching of "Terran OP!" or "Protoss OP!" Their most bitched about unit is the Hellbat/Hellion and High Templar. They bitch and moan about how their drones die too fast to these units and they need a nerf.
1. Any Hellbat drop can be shutdown if you have the common sense to defend your base with more than just a Queen. Sending two Zerglings to get fried by Hellbats doesn't count as defense either.
One Spine Crawler will shutdown any Hellbat Harass yet Zerg Babies don't want to waste the minerals on Spines and would rather makes three more workers.
If Terran has a problem with harass, they're told to make Missile Turrets.
If Protoss has a problem with harass, they're told to make Cannons.
If Zerg has a problem with harass, they bitch and moan until the harass is Nerfed to Kingdom Come and the strategy is useless.
2. High Templar are late game units, and they're pathetically weak. Take down a High Templar's shields and it's dead. There is no argument towards nerfing High Templar.
Zerg army units are so God damn versatile as well, Infestors can fungal any unit and destroys Bio units which is what makes up most of the Terrans early army cause they don't have the money to switch into Mech or Air.
Lastly, Zerg early game units are the most economically safe in the game. For 50 minerals a Protoss can't make anything, for 50 minerals, a Terran can make one Marine, for 50 minerals, a Zerg can make two Zerglings.
In a TvZ with 50 minerals, in a straight up fight two Zerglings will kill a Marine.
In a PvZ with 100 minerals (50 doesn't give Protoss anything), it's one Zealot against four Zerglings. Once again, Zerg will come on top.
There is plenty of more evidence to prove Zerg is an unfair race, but I'm sure you all understand by now that this is an objective FACT. Thank you.
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1. [b]Terran[/b] has the most difficult [i]combat micro[/i] of any race. They are also the most counter inefficient, with heavy scouting required to construct your force. 2. [b]Zerg[/b] has the most difficult [i]base micro[/i] of any race. They also have the most predictable builds. 3. [b]Protoss[/b] are just damned slow. Terran can easily toss Protoss with [i]Bomber's 1-Rax FE[/i] into a overwhelming MMM ball. And Zerg can outmacro them with careful defense. It's pretty balanced.