Article can be viewed [url=http://imgur.com/a/nZFN5]here[/url].
Gameplay:
[spoiler]• Similar to PW, missions begin in Air Command Centre, where you can select buddies and equipment.
• Enemy bodies can be hidden in dumpsters and toilet cubicles
• Climbing isn't only only for rocks/cliffs, but also for more urban surfaces - dirt walls of huts are mentioned.
• Be careful where you Phantom Cigar. "It's easy to leave a Phantom Cigar Trance to discover Big Boss facing down the barrel of a newly-arrived gun."
• Night vision goggles have batteries that drain. These can be upgraded.
• Night sneaking isn't only generally easier than day sneaking because of the enemies' poorer sight, but also there are less of them hanging around on night-shift.
• Eyes adjusting to light between indoor/outdoor during daytime were significant enough for the writer to cite as an obstacle to daytime missions. "A lot can go wrong in that fumbling micro-second"
• Opening scene is revealed to be in the hospital, half paralyzed from the very recent wake-up from the coma. "A half hour barrage of interactive cut scenes and subtle tutorials"
• Chicken Hat perks revealed: Get spotted up to three times without triggering an alert.
• Your own Helicopter guns can be upgraded but using "aggressive" air support in a mission blocks the possibility of achieving an S Rank, similar to using Stealth in PW. Looks like using a chopper as a distraction doesn't do this though.
• Buddies revealed: Quiet - no new info if you've seen the gameplay trailers. Diamond Dog (or "DD") - can sniff out guard placements and rare herbs, bark to distract enemies, and also attack. Learns new tricks via new costumes (or "Doggy clothes"). He's easily missable as a pup, as has been outlined in the past. D-Horse - eats apples, (presumably for stamina a la Red Dead), can be equipped with riot gear, as outlined by previous tweet, will run alongside if you whistle while sprinting for seamless mounting and D-Walker - the rideable mini Metal Gear robot thing we saw in the MGO trailer. Legs fold up so it "squeaks along on wheels like a glorified shopping trolley". Can be set to carry on it on direction, freeing you up to aim around without steering. Initially equipped with a tranquilizer gun, but I think we can safely say from watching the MGO trailer that its weaponry can be upgraded in a big way. Can run very fast.
• Guards sensed by D-Dog are shown by a blurrier version of the red "marked" triangle we already know.
• Motherbase duties can be dealt with from the field and R&D is done in real time. Worked on a new rifle and had the new rifle delivered to Snake instantly within a mission.
• 80s music mentioned: Hall & Oates, A-Ha, Bowie, Wagner (Ride of the Valkyries, not strictly 80s, but ya know). You can acquire music by taking [cassettes out of the apparently quite commonly dispersed boomboxes around]. (/spoiler) Different music music will have varying effects on enemies, from spooked out (Wagner) to annoyed (poppy ear worms).
• When starting, the writer was afraid that it felt too open, but when you actually get to a mission, feels so tight and tense that you forget you're playing within "a tiny speck on a map".
• The big open world isn't only used by Snake, but by the enemies. Triggering an alarm in one area, or even having someone's body found can put another area into crisis.
• Enemy reinforcements can be anticipated and [sabotaged, by things like placing mines along the road from neighboring camps (enemies actually travel, they don't magically spawn), or destroying communication dishes.
• "Hours and hours" of cassette tape content to make up for less cutscenes.
• Soldiers skills/Mother base branches are: [Combat Unit, Base Development, Support Unit, R&D Unit, Intel Unit]. Soldiers can also have negative "skills", such as "Troublemaker" (picks fights) and "Boaster" (able to hide bad skill levels).
• Recruited soldiers can be used in main missions to replace Snake. "Most get out of breath after a tiny jog" at this stage though.
• Fultons must be upgraded for certain actions. Like the "multi-balloon" Fulton for lifting containers. Bonus: Containers are color coded by their contents.
• Some things that can be upgraded: Battery life, Support drop time, cardboard box features, D-Walker.
• Intel unit helps you in your mission by showing you where guards and valuables are, and translating. These aspects are improved by upgrading your Intel Unit.
• Special Skills for recruits exist here, just like in Peace Walker. Such as "Translator", "Bipedal Weapon Developer" (unlocks D-Walker add-ons).
• Outer Ops
• Just like in Peace Walker, some gadgets/weapons require blueprints to unlock. These can be found both in-mission and in Outer Ops.
• A plethora of rewards for replaying missions - especially playing them in more stealthy and non-lethal ways, such as more GMP and intel tapes. The criteria/additional objectives for each mission aren't revealed until it has been completed once.
• The "zoo" of Fultoned animals on Motherbase is mentioned.
• Another Fultonable animal revealed: Vultures .
• A lot of the different systems within TPP react to each other in some "useful/surprising/barmy way" so experimentation is key.
• You can "manipulate to Afghan postal service".
• The FOB (Forward Operating Base ) is separate to mother base. It acts as many of us assumed - people can attack it online to steal your resources, and you can attack others'. You can steal tech you haven't researched yet. Armed by equipment you steal in missions. The online aspect is optional - activate with caution.[/spoiler]
Plot/Character/Mission:
[spoiler]• His head "horns" and missing arm have both been confirmed to be results of the helicopter crash. The horns being shrapnel - only some of "108 foreign bodies" which include human teeth.
• "Those who do not exist" are likely the Parasite Unit. "Balding freaks who travel inside their own private sandstorm." Pretty sure these are the "Skulls" mentioned in earlier previews. They can sprint at horse-speed, turn to smoke to avoid bullets and leap over canyons.
• Mission one confirmed to be freeing Kaz from his captors.
• Another mission involved searching for a secret Mujahideen hideout. This involves "scaling an entire dam" and feels so large it "would serve as a standalone level in any other stealth game."
• Another mission, good for people worried about missions being confined to small areas involves destroying "a battalion of tanks as they trundle across the entire world map."
• Before you meet Quiet, she is foreshadowed by overhearing guards talking about mysterious events like "comrades being gunned down by thin air".
• Extra-Ops mission outlined: Capture a bear.
• Extra-ops mission outlined: Capture members of your old 1975 mother base team who've "gone mad in the wilderness". Be careful, their craziness gives them one-hit knock-out punches.
• "Your rough aim in The Phantom Pain is to build Mother Base Mk.2, so to enact revenge on those who destroyed Mk.1 ."
• After the first mission, missions arrive in batches to complete in whatever order.
• First three missions (after rescuing Kaz) include this one: Assassinate a Spetsnaz officer responsible for a 'scorched earth' campaign. Three very different approaches are outlined, from traditional stealth run in, to air support (which involves clearing a new LZ with C4), to heavy use of Fultons.
• A cassette tape of bear growls.
• Fun on Motherbase: Showers. Fultoning Ocelot. Punch your own soldiers (this is actually encouraged)[/spoiler]
GOTY 2015 is looking good.
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Praise Lord Kojima!