JavaScript is required to use Bungie.net

#Halo

Editado por Proteus: 8/1/2015 11:12:02 PM
16

Riot: The return of teamSWAT

[b]Dear Bungie[/b] [I]Competitive Multiplayer Dept.[/I] I. Love. Crucible. It has a nice variety of playlists that hit a bunch of player types, sure there are some things that need tweaking, but I'm not here to talk about that, What I'm here to talk about is the return of a teamSWAT-like playlist. I think that this is missing from crucible. A Modest sized, quick paced playlist that showcases raw skill instead of subclass/armor/weapon building prowess. What I mean to say is, we need a [i]vanilla[/i] playlist. A no frills, top notch vanilla. This is what it could be: ____________________________ Game Type: [b]Riot[/b] Players: 4v4 (8 total) Time Limit: 12 min Score limit: First team to 25 kills, wins. (not sure how to word this in terms of the already established point system) [b]Player Attributes:[/b] Motion Tracker: Disabled Supers: Disabled Grenades: No grenades on spawn. However cooldown begins on spawn, stay alive and you will earn use of one (1) grenade Melees: Disabled (aka, no Storm Fist, no Throwing Knife, no Scorch etc, just a standard [i]uncharged[/i] melee) Health: 0x shield multiplier, 150% damage resistance, Health regen Disabled. [b]EDIT Jumps:[/b] secondary jumps disabled. that is, no lift, no blink, no glide etc. just a standard single jump. [b]Gear Attributes:[/b] Armor: Perks and Attributes Disabled (cosmetic differences only) Weapons: Pulse Rifles, Scout Rifles, and Side Arms only. Perks and Attributes Disabled. Each class of weapon has a uniform baseline damage rating within its respective class. (cosmetic differences only) Ammunition: Infinite ammo in reserve. However not bottomless, you will need to expend clips and reload. [b]EDIT[/b] Exotic armor and Guns could even be Disabled all together. [b]Environment:[/b] Vehicles: Disabled Environmental Hazards: Enabled (aka, those exploding cubes, the exploding fuel cell things from cabal levels, and those exploding Spherical batteries from fallen areas. This would add a need for spatial awareness, and if placed in areas prone to camping, these hazardous objects would deter players from exploiting those locations) ________________________________________________________ I haven't thought of every scenario, and I know this might be impossible to code into destiny with the armor/weapon hierarchy you have implemented, but this would be a wonderful game type, that a lot of your seasoned fans would love to see comeback, and newer fans would love to jump into as well. Thankyou for taking your time to read this. Have a good one. [b]Now 7Th column lay it on me! Like? Hate? What do you think!?[/b]

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

Ver el resto del tema
No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon