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[b][u]Primary weapon balance changes[/u][/b]
[b]Auto Rifles[/b]
[i]Overall[/i]
-Make auto rifles a viable choice in PVP and PVE by making them more consistent.
-Blanket buff to range; however, damage falloff is more severe.
[i]High ROF[/i]
-Minor buff to stability
-Minor buff to impact
-Extra minor buff to impact in PVE
-Increased effective range; however, damage falloff will be more
-Large buff to reserve ammo in PVE
[i]Medium ROF[/i]
-Buff to stability
-Minor buff to range
[i]Slow ROF[/i]
-Buff to range
-Less steep damage falloff
-Buff to AA
[b]Scout Rifles[/b]
[i]Overall[/i]
-Goal: Make scout rifles more viable for more PVP and PVE challenges by making them more versatile.
-Blanket buff of AA and Range for less damage falloff.
[i]High ROF[/i]
-Buff to stability
-Large buff to range
-Large buff to reserve ammo
[i]Medium ROF[/i]
-Minimal buff to AA
[i]Low ROF[/i]
-Buff to stability
-Buff to AA
-Buff to mag size by up to 3
-Has a chance to activate High Caliber Rounds in PVE without the perk being present
[b]Pulse Rifles[/b]
-Goal: Make all pulse rifles balanced in the PVE and PVP meta
[i]High ROF[/i]
-Nerf to range and more severe damage drop off at sniper ranges
-Nerf to AA
-Nerf to flinch on ADS snipers unless High Caliber Rounds are present
-Large buff to reserve ammo
[i]Medium ROF[/i]
-Slight nerf to flinch on ADS snipers unless High Caliber Rounds are present
-Minor buff to mag size
[i]Low ROF[/i]
-Increased PVP impact to provide 2 burst headshot kills when in ideal range
-Able to reliably 3-5 burst kill snipers at sniper ranges, High Caliber Rounds will increase flinch
-Increased range and AA
[b]Hand Cannons[/b]
[i]High ROF[/i]
-Greatly increased stability
-Major buff to range
-Buff to aim assist
-Very steep damage drop off at range
-Greatly increased reserve ammo capacity in PVE and PVP
[i]Medium ROF[/i]
-Increased range with increased bullet drop off for less ghost bullets in ideal range
-Increased reserve ammo capacity in PVE
[i]Low ROF[/i]
-Increased reload speed
-Slightly increased stability
-Greatly increased reserve ammo capacity in PVE and PVP
These are just our thoughts on what bungie should do to balance weapons. I am not a dev or someone who actually works on the game; therefor, I added very few actual numbers or percentages. I would like to know if you agree or disagree, or what you would do differently. Possibly special and heavy weapons coming up.
-----AphoristicVoid and PostulateMatrix (Qubit [SLTH])
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OP contradicts himself; AR range buff yet more damage drop off? Stopped reading