Playing Bladedancer just doesn't feel good without Quickdraw. It made playing just feel so much more zippy and streamlined. Think you can be kind enough to return it to us?
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Hunters have been the most used, and have had the highest average kds since the start of destiny. Not saying that bungies way of doing things is correct (as i dont think it is). But, that's why they nerf it, to bring all the classes as close to a 1 average as possible. To be fair, all 3 of the classes have had their fair share of nerfs. Many of the so called hunter nerfs have been shared with the others. Like the blink nerf, health regen, arc bolts, quickdraw, ect.
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So just so we're clear, what your saying is, nerf fusions?
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Editado por buma24: 2/28/2017 3:26:08 PMOphidian dont need a buff but a rather see them both get buff than nither of them geting buff. But alast this a waste of a post bungie doesn't care and they probably will nerf quick draw again :(
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Agreed. But warlocks don't deserve to have it.
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For Bladedancer, sure. I've never used it, but I can't see it being too much of a problem. For Ophidian Aspects, I don't think they really need the buff. They're pretty good as it is, and they were very strong before the nerf.
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For blade yes! Ophidian aspects...nah they don't need it.
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Just blade dancers, the aspects had too much.
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Bumpppp
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Blade needs it and I would gladly give up the hunger perk for old quick draw on aspects
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Nope Not on ophidian aspects
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I think blade should be the fasted class agility, ads, and swap speed. Blade should have old QuickDraw to enhance this, and OpAs should keep what they have know.
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they keep -blam!-ing the hunters over....I get that every class is unique but still, tell me something that the hunters have that the others don't.
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Bladedancer is the only subclass to continually take nerfs every update, and the last update is the final straw, BUNGIE. Titans and Warlocks get OVERSHIELDS and 10+ ARMOR. That "reduced health on 10+ armor" nerf was completely MEANINGLESS when you nerfed hungering blade (I can adapt to this though). Then I saw you took away QuickDraw from BD's and I was completely livid (technically this is the second time you've done that, the first was putting it on Ophidian Aspects). Warlocks melee players from orbit, and still get to keep decent melee range. Titans are SUPER fast tanks (speed supposedly the hunters specialty), and they even get to keep that. BDs are not abused as the other 2 classes are, so why would you remove QuickDraw????! IS IT FAVORITISM TOWARD YOUR EMPLOYEES (DEEJ) BECAUSE THEY RUN TITANS AND WARLOCKS?!?! Why, BUNGIE, do you hate Hunters so much???
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[quote]no longer readies your weapons instantly, but now grants a large increase to weapon handling speed[/quote] They simply reduced its effectiveness slighly
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I had heard that the weapon perk was affected as well. Is that true, or were just the BD/Ophidian versions changed?
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In a way, I could understand reducing the intrinsic quickdraw value of the blade dancers skill a bit; whereas I abuse the hell out of it, it's a class ability. That means it's effect leaves the perk slots, and even the choice of what armors to wear open on blade dancer, whereas other classes have to have perks or an exotic to do the same. By slightly, I realistically mean 10% at max; enough to make it a great selection, but not so much that it's on par with everything else out there, basically for free. I can see it on the Aspects as well, because even though it takes the exotic slot, it can be used by all 3 subs (wish that worked for the Graviton...). But on the other hand, what is the point? I don't think it was ruining the game or costing people gunfights on the regular. It might have converted a trade into a win, or a loss into a trade from time to time, but likely once a match or less. Being as it affects blades and voidlocks, I would suspect it was somehow tied to them wanting to stuff Blink again, although I don't know how. It's the only common ground, unless they are simply trying to make the weapon perk more viable to those subs (well, technically, warlocks and that one sub). I bet they think they had a reason, but everyone else out here in the real world is very confused as to why that was even a priority. With all the things they broke by not testing them well enough, you'd think they might have had bigger issues to worry about.
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That was the nail for bladedancer
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Oy, don't forget to buff the super itself in general. No more short stops or swinging backwards or having to get two melees off to kill anyone.