So far I've seen a lot of "this isn't the way I want it, therefore it should be changed". Or "D1 was more like this, therefore it should be changed". And I completely and wholeheartedly disagree with this way of thinking. D2 is a new game and Bungie has opted to bring new things to the table. That includes different mechanics as well. The mentality of a player, imo, shouldn't be "change this, I don't like it". But rather "ok, I see that this is different, how do I strategize/ accommodate to win?" Part of the fun of a new game is figuring out all of the nuances in order to build your play style/ strategy. I think that looking at something at face value, like "I lost that game and saw a lot of 'this' going on" and immediately thinking that something is broken or wrong with the game, is the absolute worst thing you can do.
On top of that, "exploits" are fun too. Finding what's strong in certain areas and utilizing those resources effectively to win is a crucial part of being a good, competitive gamer. David Sirlin touches a lot on this in his book "Playing To Win". (Strongly recommend it). Those will come and go too. So finding the next best thing keeps the game and meta changing and fun.
TL:DR - stop complaining at every turn, and learn.
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[quote]Part of the fun of a new game is figuring out all of the nuances in order to build your play style/ strategy.[/quote] This is the main issue. Bungie removed most of the player choice from the game, so the Playstyles that you can build have been reduced to: Team-shotting with auto rifles Team-shotting with scout rifles Team-shotting with pulse rifles Team-shotting with hand cannons Praying for power ammo Most of the ways that people love to play are gone It feels to many that in the quest to make an E-sport, Bungie forgot how to make Destiny