Fan Made Subclass Trees: https://www.bungie.net/en/Forum/Post/237034237/0/0
If you’re here to be an ass, just leave.
I’ve put a lot of thought into this, and I’ve looked at ways to make the game better. Unlike most of you, I’ve taken the time to be productive and manage a list in a professional way
Let’s start with endgame. Currently, only Trials, Nightfall, and the raid are the endgame. Let’s fix that. I say every activity should be endgame.
Vendors
-Get the same treatment as IB. Tokens can now be used to buy weapons and armor.
Challenges
-You can now see what challenges await you in every activity
Adventures
-Grants high powered gear depending on your power level
-There will be a heroic Adventure with more enemies and higher power level difficulty
-High chance of getting legendary items
-Grants 3 tokens upon completion
Regional chests
-Respawn every week in each zone
-Grants 2 tokens
Patrols
-Grants 2 tokens upon completion
Lost Sectors
-There will be a heroic lost sector once every week, with a boss that is incredibly harder than normal (like story/strike boss hard)
-Loot includes 4 tokens, one legendary, and 2 blues
Public events
-High chance of getting a legendary item exclusive to that zone
-Grants 3 tokens upon completion. 4 for a heroic public event
Flashpoints
-When a flashpoint is active, the vendor of that zone will be selling one armor, one weapon, and one random item (either armor or weapon)
-Each Rank up package will contain a legendary shader exclusive to that zone
-The weapon and Armor will have randomized Rolls
Strikes
-Heroic strikes added with random perks every week (Example: Arc Burn, Solar burn, Torrent, ETC)
-Recommended power level: 200
-Nightfall modifiers will apply to heroic strikes, but not timer modifiers
-Rewards in Heroic strikes consist of 2 high power gear items, 7 tokens, and one legendary item
-Strike specific loot
Crucible
-You can now choose what game mode you want. Press your top bumpers (like RB LB) to switch between competitive and casual.
-Private matches.
Quick play
-Mayhem added (YAY!)
Competitive
-Rewards cap out at max power level
[b][i][u]Balance Changes[/u][/i][/b]
Right here we go. Starting with the classes.
Titans
-Rally Barricade lasts for 4 seconds longer.
[i][b]Sunbreaker[/b][/i]. In D1 Sunbreakers were feared, then got nerfed. Now they feel super weak compared to the other Titan subclasses, and to other classes in general. I propose these changes.
Code of the Siegebreaker
-Sol Invictus will now begin health recovery instead of a portion of health for every grenade and Melee kill. Super health recovery unchanged
-Sun warrior: Boosted the effect in which you regain your grenade by 30%
Code of the Fire-Forged
-Explosive pyre will be activated on all ability kills
[i][b]Striker[/b][/i]
So far, everything with the striker seems well balanced, and well done. Except the nades.
Code of the Earthshaker
-The second grenade will charge slower than he first one
[i][b]Sentinel[/b][/i]
It feels like two of the perks in the Bottom skill tree aren't performing well. I don't know if these changes will make it OP, so bear with me here.
Code of the Aggressor
-Superior Arsenal will grant 5% more grenade energy
Hunters
-Dodge Ability will grant a small damage reduction when rolling by 15%
-Marksmen dodge will reload all weapons equipped. Regardless if they are out or holstered
-Gamblers dodge grants a small speed bonus after dodging. Applies to sprint speed and movement speed
[i][b]Nightstalker[/b][/i].
-Shadowshot will now kill on impact
Way of the trapper
-When a tether is activated, it will take 1 second less for it to send out the suppression field.
[i][b]Gunslinger[/b][/i]
Way of the Outlaw
-Deadshot now works like Rampage (more kills equal more damage), on top of increased golden gun accuracy.
-Duration of golden gun is increased by 1 second.
Way of the Sharpshooter
-Line 'Em Up and Crowd-Pleaser will work with Celestial Nighthawk better.
-5 orbs of light will immediately spawn when Celestial nighthawk scores a precision hit with this skill tree.
[i][b]Arcstrider[/b][/i]
Way of the Wind
-Disorienting Blow has a larger blast radius, and temporarily increases movement speed and reload speed (for 5 seconds)
-focused Breathing increases jump height and slide distance. But they will not stack with the Stomp-EE5. Either the Stomp-EE5 or Way of the wind.
Way of the Warrior
-Lethal Current lasts for 7 seconds
-Deadly Reach Melee increased by 1.4 meters
Warlocks
[i][b]Stormcaller[/b][/i]. Ah yes, the Infamous Stormcaller. I can't count the number of times I've screamed when I heard that boom of thunder in D1. But what about D2?
-Storm grenade is expelled faster.
Attunement of Conduction
-Arc Web does more damage to chained AI combatants
Attunement of the Elements
-Arc Soul tracking is increased by 9%
-Electrostatic Surge's benefits are increased.
[i][b]Voidwalkers [/b][/i]. The Destiny Version of vampires. Truth be told, I think everything is good here except their nades.
-Scatter Grenade will now explode immediately upon contact.
-Axion bolt seekers travel (like .08 seconds faster. In a fast pace game, that's fast)
[b][i]Dawnblade[/i][/b]. The "Replacement" of Sunsinger. I think it's a successor. But not without its issues.
-Super base duration increased by 5 seconds
-Super damage increased by 12%
Attunement of Sky
-Winged Sun will increase your jump height.
-In air accuracy will be the same as on the ground
Attunement of flame
-Phoenix Dive will occur every time you press and hold O, or B.
-Everlasting fire: Daybreak kills will also help refill your grenade and melee energy (3% per kill)
Weapons:
Auto rifles:
-No changes
SMGS
-Stability increased
-Base magazine increased by 8%
Pulse rifles:
-Lower rate of fire Damage increased.
Hand cannons:
-Bloom will now take an extra shot come into full effect
-Accuracy increased
Scout rifles
-Low rof scout rifles damage increased by 7%
Sidearms:
-Kinetic Sidearms accuracy is increased.
-Ammo reserves increased.
Exotics (And Legendaries)
MIDA Multi-Tool (yes we're going there)
-Handling speed brought down
-Reduced the effect of High Caliber Rounds (Global change) on PVP players. PVE unaffected
Uriel's gift (Auto rifle)
-Tap the trigger now works for the first 6 rounds fired (Global change)
-Range slightly decreased.
Last Hope (Sidearm)
-Accuracy at longer ranges is decreased.
-ammo reserves decreased.
Sweet business (Ohhhhh yeaaaaaah)
-Ammo reserves increased
Graviton Lance
-Damage on the third shot is increased.
-Stability increased
-Void explosion damage is drastically increased.
ACD/0 Feedback Fence
-Explosion damage against AI is drastically increased (like 70%) and in PVP it will be 45%
That's all I have for right now! Leave any suggestions and I'll add them in!
Edit: Rathel Sepsis has another list to add!
https://www.bungie.net/en/Forum/Post/236469706/0/0
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I like the way you approached this topic. (not being whiny about it, and making realistic suggestions) Thanks, and good job!