As a new player in the Destiny franchise, I was elated to discover that Destiny 2 had my favorite class archetype: the Gunslinger. Gunslingers are often known as impeccably accurate, blazing fast pistoleros associated with imagery of cowboys/lone-wolves, vigilantes, outlaws, duelists, mercenaries, gamblers and card magicians, or even cyborg gunners.
In a video-game setting, there is much potential in their ability selection, such as but not limited to: incredibly acrobatic bullet-dodging, room-clearing quick-shooting, high-risk high-reward kill-shots and quickdrawing, precision shot combo stacking, anti-bullet-shooting defense, weapon disarming shots, gun-fu and gun-kata, the list continues. Unfortunately, designers often choose rather tame and/or boring implementations, and Destiny 2 is no exception. In Destiny 2, Gunslingers are possibly the weakest and least versatile sub-class of all choices.
My lengthy post has exceeded the forum's character limit of 10,000. I have moved the the analysis into the pastebin link below; I apologize for the inconvenience.
[url]https://pastebin.com/S5KXqLx3[/url]
I understand these changes are not my decision to make and likely won't be implemented, but I hope my feedback and suggestions reach the eyes of those decision makers at Bungie and provide some useful ideas to improve Gunslingers. Thank you for taking the time to read my long analysis/rant, as I have spent much of my time today writing this.
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Just make then back like they were in destiny year 1. Without all the nerfs, problem solved