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Destiny 2

Discusión sobre Destiny 2
Editado por idioTeo: 1/24/2020 7:59:23 AM
1

How should the focus on crucible look like

Be back on 4vs4, the playerbase is too small for 6vs6 now, so we would experience less lag and q times, make mm strictly connection based Reduce the overall number of playlist to: -Qp 4vs4 -Rumble (it could leave for skirmish or the 3vs3 with the artifact in d1) -One weekly gamemode (ib is a different playlist) -Elim -Comp Slightly nerf special weapons and buff primaries: -Scavengers perks don't stack, each crate can grant max 2 shots, even if it gets dropped by someonebwith max specials ammo -Shotgun range capped at 6.5 mt, with better pallet spread (low capped to 8, slug capped to 10, chaperone eith perk capped to 13). High damage dropoff if the range stat on the shotgun is far from max range for the archetype) -Snipers's aa tuned down, flinched more on followup shots by primaries) -Fusions rifle range capped at 22-23mt, backup plan removed from high impact -Primaries should get a slightly dmg buff, no flinch, no in air penalties, no bloom, more handling and reload speed with close range primaries -Differentiate archetypes (slow rpm have more range and forgiveness For example duke should be 1h2b, much more range than other archetypes) Mid rpm requires same shots, but less forgiveness and less range (for example 140 should be 2h1b, 150 3 head, same range) High rpm requires more shots, low range and good forgiveness (for example 180 should 2h2b) -Dmg boosting perks reduce ttk for slowest and highest rpm by 1 shot (for hc) and make mid rpm more forgiving (works differently with autos and smgs where it reduces ttk for all archetypes) -Translate this examples to each archetype of weapon types (scouts, pulses, hc, autos, sidearms, smg) -Long range weapons should be less forgiving or have way less handling -Let us mix subclass trees like d1 -Nerf contraversive hold dmg reduction or nerf the range on hhsn while using it -Nerf hunter's vertical speed (faster than 10 sens on console, you also have your field of view capped on top of your head) -Buff blink, give it to hunters too, give Twilight garrison to titans -Nerf the range on suppressive nade -Nerf smoke bomb effect on super's movement abilities, buff their dmg a bit -Buff axion bolt tracking, scatter nade and each type of arcbolt nade dmg, lightning nades and spike hit detection on walls -Slightly buff stickies dmg (they shouldn't one shot) -Fix lunge animations on melees (all melees buff should work like stormcaller melee) -Fix tracking and hit detection on melee super and dawnblade/stormcaller hits -Tune down tracking on burning maul, boost the spinning tracking -Make sentinel shield throw tracking less rng, but don't let it get more than a double kill with infinite bouncing between targets -Make all roaming supers faster, but make them last less. -Buff shutdown supers to BB power level -Buff dmg redcution uptime for nova bomb -Increase dmg reduction % and aoe with the longer you fly on thundercrash -Give us a way to reroll our pvp weapons in pvp or move some of the meta weapons to pvp loot pool -Heavy ammo don't spawn in any game mode besides ib, overtime in comp, 3rd round in elim, weekly rotation playlist -Tune down luna's howl and nf quest steps to match the new 3vs3 survival gamemode What do you think?

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