There have been glaring issues with scavenger mods since the change which I’m going to address now and fail to see how bungie didn’t recognise this:
- special ammo is still ridiculously abundant in pvp since it essentially drops on every kill. You can literally use 2 fusions in control and top frag with 1 scav.
- console saw no change to pvp especially since most people basically had to use traction for decent movement.
- the new holster mods oversaturate boots especially with the scav nerf so we see no reason to use the new mods considering how expensive either mod is.
- 5 energy for a pve scav mod is not ok especially with the potential in seasonal mods and build crafting
- finders working better with kinetics or exotic primaries is ok but there is still no real incentive to use exotic primaries considering their lack of champion mods or endgame viability.
Basically the changes to scav did nothing to the special weapon epidemic in crucible and just ruined pve build potential. Anyone could have saw this coming especially if you regularly played pvp on console with 1 scav and it baffles me that this is still a change that bungie has allowed to happen.
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Editado por A_mo: 10/14/2021 2:49:46 AMI just got finished playing Control, which I haven't really played much since the beginning of the season and the special weapon spam is totally unbelievable. Between that and some of the abilities I was just never dying to primary weapons almost at all. Playing against shotguns feels like it always did, fusion rifles are rampant. I was actually on the winning team in more matches than not and the amount of times I just got killed by something that was ohk makes it feel almost like I just lost as many as I won and won as many as I lost. For most of the people in the lobby it had to be just about everywhere they turned they were getting killed in one hit.