Seriously, even after: sliding into a lane, hitting all heads and crouch spamming I still will be sniped 90% of the time. Especially using Ntte (yeah I know) I hit multiple crits on someone in a lane with a sniper and still headshot me. Like what is the counter???
At this point you should just descope if you’re shot while using a sniper since I see no alternative as flinch is a busted mechanic that does NOTHING but help them hit my head.
Inb4 the “skill issue” replys until I show them multiple clips of snipers hitting shots through their entire health bar worth of flinch OMEGALUL.
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Editado por Rufas-1: 8/10/2022 6:42:31 PMI was thinking about sniper flinch this morning. There are problems on both side of the issue. 1) If you are using a sniper flinch sucks because you cannot really return fire at all, so you need flinch reduction to be able to keep your reticle from bouncing all over the place. Yes, I know that the reticle can end up bouncing right back to their dome... that should not even happen. 2) If you are challenging a sniper the flinch reduction sucks because they can dome you because their reticle doesn't move. The problem then becomes how can a player challenge a sniper and give both the sniper and the challenger a fair shot at winning. I was tinkering with the idea of drastically reducing sniper reticle bounce and introducing an increase to the accuracy cone size (I think that's what I mean). Net result would be that a sniper could stay on target, but their chances of making a precision shot are reduced. Anyway, this was just a random thought I had. Not sure if it even makes sense. EDIT: I don't see it a problem if a sniper has to take multiple shots to down someone while under fire. If a sniper is doing their job they should be getting off the first shot anyway.