And here’s why. Buff damage, buff duration, buff orb regen, make them stun champs, allow early deactivation to save energy….. doesn’t matter. None of this has anything to do with why they aren’t used.
The encounters and reward structures are why. The game is boss farming to get loot. It’s “just smashing the boss” as described in a recent interview. That’s how you get the loot. Couple that with roaming supers being negated by power crept abilities and weapon perks which can now perform their job much more regularly.
If this is to change, alter the conditions that are causing it, not the super. So do things like:
Make encounters different moving forward:
1. Make boss encounters that don’t just have everyone group up for a timed DPS check.
2. Make raid encounters where using a roaming super won’t get in the way of performing timed mechanics, which even then, again, our abilities and weapons perform ad-clear just nearly as well and MUCH more frequently.
Reduce the need for excessive farming.
3. Stop pretending that it’s reasonable that someone farm a boss 100+, 200+ or more times in its rotation week for an exotic and still not see it drop. Add bad luck protection or an eventual trigger for a direct path to alleviate the need for expediting this insane farming expectation.
4. Add an RNG safety net(focusing or crafting)to dungeons just like every other activity has so that people don’t have to farm them way, WAY more than any other activity just to get a single legendary weapon roll.
Numbers 1 and 2 would give roaming supers a place in high end PvE. Right now there’s barely a handful of encounters where they’re viable and again, abilities and weapons get the job done more regularly. Going back and redoing raids is an unrealistic expectation, but I’m betting the LF raid will only exacerbate and perpetuate the issue.
Numbers 3 and 4 would take pressure off players feeling like it’s necessary to expedite the farming process by just “smashing the boss.” When it comes to farming, players will ALWAYS use what’s faster. Make the existing farms that lack an RNG safety net less absurd. Why do 4 or 5 phases when you can do 2 or 3? People will always choose what speeds up the farming process. You live in a fantasy world if you think otherwise.
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The only good roaming supers are... Golden gun and Arcstrider+blight ranger. Because goldy makes at least 6 big orbs and does good damage. And blight ranger arcstrider makes up to 20 big orbs of power.
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Editado por Ghostfire239: 2/10/2023 10:33:22 PMI think part of the problem is that roaming super are relegated to ad clear. That’s fine but there’s no variety in ad clearing. It would be nice to have some supers that are less focused on trash mobs and are more focused on deleting major targets such as champions in GMs. For example Arcstrider vs Spectral. Arcstrider should be focused on clear mobs in general. Spectral should be focused on targeting champions and other major targets and taking them down quickly. This could be a good role for supers like Spectral, Daybreak, and Fist of Havoc. It’s not a perfect solution but it at least gives them some kind of niche role to do.
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The entire reward system revolves around getting the best weapons, so they'll never change from using those weapons for dps checks imo.
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I pretty much completely agree
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