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Destiny 2

Discusión sobre Destiny 2
Editado por Skully: 5/14/2024 11:30:26 PM
21

Zero Hour Legend

Ye, this is just way too much. The first combat parts take like 5 to 7 minutes to get through, then the jumping puzzles are way too time consuming to get through even if you don’t die, leaving you with hardly any time at all to kill the boss that has TWO HEALTHBARS, while also spawning in TWO WALKERS. How the hell did anyone do this when it first released? Was the time more generous than 20 minutes? I tried three attempts today through LFG, and we just barely made it to the Brig phase of the boss on the last attempt.

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  • Did it yesterday. Opening part (up until last fallen barrier and start of traversal) should take 5 minutes. Don’t do the Ship/Intrinsic part on legend, it’s available on normal and it takes too long. Having 1 person with dragon’s breath nukes the tanks in the hangar and final boss, so having one is very beneficial. Each leg individually ignites. Traversal (last fallen barrier shield -> Final Boss) should take 8 minutes. Strand (any class) or solar warlock makes this extremely easy. Move quick, know your path, don’t crowd each other. Trevor is extremely easy. Know hiding spots and you’re good. One go right, one go left. Final boss, kill servitors first then shoot boss. You need to keep moving to avoid dying constantly to lasers, so weapons with minimal time standing and delivering are advised. Don’t worry too much about rez’s - if you have lasers on you, you’re just going to die. The respawn timer isn’t that long. My team ended with a little over a minute left with a less than perfect damage phase. It’s tough but not impossible. This is much more in line with recent exotic missions than Whisper (which was extremely easy)

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