[Audio Bug] Problem with the Final Shape campaign and Volume sliders
PLATFORM: Steam
ISSUE: The "whispers" that precede the Witness entering our comms during the campaign do not respect volume sliders.
REPRO STEPS:
1. Set all of the volume sliders to 0 in settings.
2. Play through a sequence where the Witness speaks to the player through comms.
3. Do step "1" again, but with different audio slider levels.
ACTUAL RESULT: [b]Pain[/b], lots of it, in the [u]ears[/u]. Despite having all other sounds in the game muted through the sliders, the "[b]whispers[/b]" play at full volume.
EXPECTED RESULT: I expect that adjusting the in-game audio sliders would likewise adjust the volume of the Witness's in-game "[u]whisper[/u]" sound effect.
NOTES:
When doing the campaign on my last character, I finally got annoyed by the incredibly loud "whispers" sfx that plays whenever the Witness begins to speak to us. I generally play with low volume to begin with, and found it crazy how much louder it was when compared to everything else. Rather than test what it may sound like on a louder volume, I wanted to check to see if it was even respecting the volume sliders in the first place. So I set them all to 0, muting all other forms of in-game audio. My suspicions were correct, the sound effect played at full volume the next time the Witness entered comms, despite everything else being muted.
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