publicado originalmente en:The Friends List
I am here to talk with you all about the influence of proportions. One example will be why Bungie Forerunner is more spooky than 343i Forerunner.
It all begins with an artist named Alberto Giacometti. This artist was known for creating sculptures with surreal proportions. His sculptures were usually used to convey a scene of death and [url=http://hirshhorn.si.edu/wp-content/uploads/2012/04/Alberto-Giacometti-Dog.jpg]famine[/url]. The sculptures would have long tall legs,small bodies, and small heads. [url=https://s-media-cache-ak0.pinimg.com/originals/61/af/f1/61aff14d06aa3d7a06015c974debd99e.jpg]Strange stuff[/url].
Well George Lucas was no fool and as others, he saw how he could utilize this concept. Lucas used this idea for the [url=http://images1.wikia.nocookie.net/__cb20090224021305/jedipedia/de/images/7/79/ATATimAngriff.jpg]AT-ATs[/url] and Empire vehicles.
Bungie also used this with their [url=http://farm7.staticflickr.com/6075/6117716822_7a8082542b.jpg]forerunner[/url]. They built huge Installations with small doors or large doors and [url=http://halo.bungie.org/images/uberfoop_cool_halo3_2/PMjjqHP.jpg]huge hallways[/url]. The empty space provided the feeling of isolation.
As for 343i, they used a different tactic. The idea behind their forerunner and prometheans is that their faces have teeth and angry eyes. The [url=http://www.allaboutgames.co.uk/images/halo4/halo43.jpg]prometheans[/url] have human arms hanging off of them. They really try to look scary rather than just convey the emotion. A great example of this is the Guardians. Bungie's [url=http://static3.wikia.nocookie.net/__cb20131126001054/halo/images/2/2f/Oxmguardian.gif]Guardians[/url] were just strange shapes with one eye. While [url=https://image.halocdn.com/?path=https:%2F%2Fcontent.halocdn.com%2Fmedia%2FDefault%2Fencyclopedia%2Ftechnology%2Fguardians%2Fguardian-hero-large-1920x675-6b963687369343898271639a345ca4af.jpg&leftCrop=400&rightCrop=400&hash=i9dw5tpyx6FgkPHpBQKyCJUvMbtdfmPOmcB%2BIOn5OzE%3D]343's[/url] had more teeth and angry eyes. Those structures resembled [url=http://sm.ign.com/ign_ap/cover/h/halo-5-guardians/halo-5-guardians_bw8w.jpg]birds[/url]. These structures are seen with a bright blue atmosphere.
Ensemble Studios was the first to introduce the Guardians and requiem planets in Halo Wars. Their [url=https://haruspis.files.wordpress.com/2013/11/bh1.png]"ships"[/url], as Prophet of Regret calls them, upheld the Giacometti method.
343i may create huge installations but their enemies always have [url=http://65.media.tumblr.com/06b710a72896dce3631362b444cb29f4/tumblr_nq0scsHmXo1sn7nn0o1_1280.jpg]faces[/url]. I think that plays a big factor. Its less mysterious when you see the face of the enemy. Leave the teeth and angry eyes to the Brutes. I don't think forerunner structures or promethians will be eating humans in any of the games. That's what Brutes do.
[u]Bungie Forerunner[/u]
[url=http://4.bp.blogspot.com/_rKD9J81p8Gk/TT5Fgc8e2zI/AAAAAAAAAps/7CDiT7WGNVs/s1600/halo-conceptart-forerunner-battlesuit.png]Casual[/url]
[url=http://tehlag.modacity.net/one/pix/gallery/1.jpg]Fierce[/url]
343I
[url=http://www.halopedia.org/images/8/87/HM-Forerunners.png]Next Disney Movie[/url]
Prophet of Regret mentions the guardians in Halo Wars here: https://youtu.be/AUFClMK3pu8
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It's not just that. 343i is more of a Sci fi fantasy rather than a militaristic scifi that bungie had going on. That's why the sounds are so different compared to bungies. Sci fi fantasy you have to go more towards a high pitch sound. That's why if you are a Halo fan you will feel alienated.
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343 sucks. They somehow made Halo less cool with their art style. Bungie Halo was more gritty and militaristic, 343 Halo is like Disney got a hold of the art directors. It's just sad. Bungie's Halo had a feeling of mysticism and fantasy sci-fi with it. Now that the Forerunners have been fleshed out the way they have I feel like they made some serious missteps. Oh well. I don't play Halo anymore. 343 lost me when they decided to put micro transactions in items that effect the outcome of a game. At least Bungie had the slight dignity to keep micros cosmetic.
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Bungie had a thing going for them when it came to them. The forerunners were meant to stay mysterious because pulling them off would be hard if you tried to keep that isolated and mysterious feel to it. 343 does something that really bugs me and that's adding too many things onto something. Take the promethean Knights for example. These guys have so much going on between the human arms dangling and the teeth and mouth and details that at that point it's not mysterious it's just a new enemy that you'll forget was even forerunner. 343 has a shithole of an art style. They tried to make halo their own thing by making elites look like shit unlike reachs elites. Same with grunts and spartan armour btw Reach spartan armour was the best. Point is, the mysterious stuff is gone because of 343.
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I have an intimidating proportion ( ͡° ͜ʖ ͡°)
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Quality post buddy!
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This is a good post, good job
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Sick write up, duker!
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You know, I've read that theres actually some psychology backing this sort of idea. Supposedly humans actually feel more uncomfortable when they are shown something that they understand is a face, but does not have all of the features that a human face does, or has these features in a deformed manner. Movies play with this all the time. We naturally expect something with features we recognize as being face-like to have a set of eyes, and when those eyes aren't there, it makes us uncomfortable.
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Editado por Cultmeister: 12/25/2016 9:08:43 AMHonestly when I played halo 4 and 5, I thought it was a crossover with Disney's Atlantis and LEGO Bionicle. Yeah I like the more abstract kind of creepiness, that's why the Flood was scary - most of the time the level was pitch black and when you could see what was chasing you all you could see was vague masses with distorted features. That's also why I'm more of a fan of psychological thrillers than straight up horror movies, a guy in a human skin mask with a big knife is not that scary at all.
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I liked the look of the Prometheans, actually (until Halo 5... then the only ones that stood out to me were the Promethean Knight Commanders, their variants, and the Crawlers). I think adding a face to the Guardians was a little excessive, but I like the rest of it. I do believe that the Forerunners needed to feel a little more alien, as Halo 4's OST suggests, but it just doesn't work when they all look like Voldemort.
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Arrival did a decent job with that.
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Editado por Tissic: 12/25/2016 8:38:46 PMYet 343 did everything else better than bungie.
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I actually enjoyed Halo 4 and liked where it was going. Then I heard Halo 5 was going to focus more on some other characters, and immediately decided not to buy an Xbox one. So good call 343. Dipshits!
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My internet isn't loading images. Reply for later?
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I enjoyed this post.
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Have the likes equal the comments!
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Titanfall is just the best
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#gaming
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One of the better posts I've seen here.
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Honestly, I think the shift makes a bit of sense. You go from things that look like pure constructs, built rather than formed, to things that look more... Appropriated, I suppose is a way to put it. Like... It was something else, that they almost were pulled apart and worked into a weapon.
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Editado por Burgergurgensen: 12/24/2016 11:01:04 PMGod of war does it better than anyone. But I might add that Bungie had tremendous vision with halo, the covenant ships are what drew me into the world more than anything besides gameplay. Destiny has some great moments as well. Oryx and even VoG do well to make you feel insignificant. Atheon is kind of a perfect size to be very intimidating.
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[spoiler]The first image is from Titanfall for anyone who doesn't know.[/spoiler]
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Interesting
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Cool, nice read.
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Editado por Sûr: 12/24/2016 2:07:17 PMOne of the links is broke