It's time to bookmark your Wasteland vacation.
The trailer for Fallout 4's final DLC is here. Nuka World, a vast amusement park filled with raider gangs and fun park attractions, such as The World of Refreshment, Safari Adventure, Kiddie Kingdom, Nuka Town, USA, and many more! The expansion features new quests, new raider factions, new creatures, weapons, gear, and more.
Nuka arrives [u]August 30th[/u] on all platforms, and those who are registered for the beta program may be getting it a week early, as with the previous DLCs.
[i]"Put your thirst for adventure at Nuka Wooooooooooooooorld!"[/i]
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Modifié par Rimidalv Nisom : 8/15/2016 5:52:17 PMFallout 4 is a terrible game overall. What happened to DLCs that made us think about the characters like Honest Hearts and Lonesome Road did? Nuka World seems to be a literal representation of what Fallout 4 is as a whole - A theme park based off of a brand . Let's take the writing for example shall we? Fallout 1 probably had the 2nd best writing in the series behind New Vegas. An example being the final boss: The Master. You can either shoot him to death like any enemy but if you ask him why he does what he does then you can confront him evidence that his plan has major flaws in it. This makes him realize that what he has been doing all this time was actually harming humanity instead of helping it and thus he kills himself out of guilt. Now let's discuss what makes Fallout: Player agency. In Fallout 1 you will most likely come across a place called Junktown where you will stumble into a scenario where a local casino boss has tried time and time again to kill the local sheriff. During this quest you can either work with the casino boss to help him get more customers by killing the sheriff or deal with the casino boss by acquiring evidence to kill him. Guess which one originally gave the good ending? Neither, both are acceptable endings, one that was,cut from the game would cause the town to prosper if you kill the sheriff due to increased profits from business. The other cut ending would have the town turn into something akin to a wild west town where you are allowed to take the law into your own hands. Even though the latter is less appealing to most they still have their ups and downs. Now onto Fallout 4's Far Harbor DLC which was decent at best with its attempt at player agency. You can work for DiMA and get the objectively good ending. Work with the Children of Atom and get the objectively bad ending, or you can work with the citizens of Far Harbor and get another objectively bad ending where you kill everyone in Acadia. This is not how you handle player choice. Now you might be asking why I didn't give an example of Fallout 4's player agency in the base game? To which I reply: How can you criticize something that doesn't exist? But seriously, the player choice is 4 factions where 3 have the same ending. Shady Sands in Fallout 1 had 5 ending slides and that was just one town, Fallout New Vegas had 100 different ending slides and Fallout 4 has 2 endings. I will end my little rant with one question for you all: What makes Fallout 4 so good that you choose it over 1, 2, or New Vegas?